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donttalkaboutit

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  1. this isnt anime .... and openings are At Random .......
  2. Great site for beginners and Newcomers alike No account needed
  3. its a pretty Good Site as people have Said one other way of gaining invites is thro donations if you are already on the site you Can now invite other users.
  4. theres quite a few trackers on the front page that i have never heard of and a few that no longer exist "cartoondownload" for example has a Parked Domain ...
  5. Anti-piracy group CODA is reporting the shutdown of B9Good, a pirate manga site that targeted Japan but was operated from China. In response to a criminal complaint filed by CODA on behalf of six Japanese companies, which were backed by 21 others during the investigation, Chinese authorities arrested four people and seized one house worth $580,000 Rightsholders and anti-piracy groups in Japan are committing considerable resources to their fight against online piracy. While no targets are off limits, site owners who operate inside Japan present fewer challenges than those based overseas. A new report from anti-piracy group CODA indicates that with persistence and smart tactics, solutions can be found in difficult overseas regions. Pirate Manga Site B9Good.com Manga piracy site B9Good initially appeared in 2008 and established itself under B9DM branding. SimilarWeb stats show that the site was enjoying around 15 million visits each month, with CODA noting that in the two-year period leading to February 2023, the site was accessed more than 300 million times Around 95% of the site’s visitors came from Japan. B9Good had been featured in an MPA submission to the USTR’s notorious markets report in 2019. Traffic was reported as almost 16 million visits per month back then, meaning that site visitor numbers remained stable for the next three years. The MPA said the site was possibly hosted in Canada, but domain records since then show a wider spread, including Hong Kong, China, United States, Bulgaria, and Japan. Chinese Authorities Shut Down B9Good.com Wherever the site ended up, the location of its operator was more important. In 2021, CODA launched its International Enforcement Project (CBEP), which aimed to personally identify the operators of pirate sites, including those behind B9Good who were eventually traced to China. Pursuing copyright cases from outside China is reportedly difficult, but CODA had a plan. In January 2022, CODA’s Beijing office was recognized as an NGO with legitimate standing to protect the rights of its member companies. Working on behalf of Aniplex, TV Tokyo, Toei Animation, Toho, Japan Broadcasting Corporation (NHK), and Bandai Namco Film Works, CODA filed a criminal complaint in China, and starting February 14, 2023, local authorities began rounding up the B9Good team. Four People Detained by Chinese Authorities CODA reports that public security authorities in Jiangsu Province, China, detained a 33-year-old unemployed man living in Chongqing on February 14. He was held under suspicion of operating B9Good and later confessed to his involvement. The man was held until March 19 before being released on bail. His house, reportedly worth around $580,000, was seized by the authorities. From February 18 to March 21, Chinese authorities arrested three more people. A 30-year-old woman living in Chengdu, a 38-year-old man from Shanghai, and a 34-year-old woman from Fuzhou City were searched and questioned at their homes. The women were allegedly paid by B9Good’s operator to upload pirated content. The man is said to have uploaded pirated content to file-hosting platforms while earning revenue from advertising. B9Good.com remained online until March 27. At the time of writing, it displays the following message in Chinese (English translation provided). In common with many other pirate sites, B9Good also operated from several other domains, including b9dm.com and b9game.com. All currently show the same shutdown message. Several B9Good copycat sites have been in operation for some time, including b9good.tv, b9good.net, b9good.one, and b9good.one. None seem linked to the original, and at least one seems to direct visitors to legal sources. At least two new B9Good-branded domains with similar formatting appeared while the alleged operator of B9Good was still detained. Neither appears related to the original site
  6. Meta and Italian broadcaster RTI have just announced a multi-year partnership to prevent the TV company's content from being pirated on platforms such as Facebook. The deal will see RTI and Meta collaborate on the implementation of systems to protect RTI content, including live TV broadcasts. Here's how that's likely to work. For reasons that make absolutely no sense while somehow making perfect sense, millions of internet users think that social media platforms are perfect for piracy. Social media platforms like Facebook are admittedly quick and easy, but such positives are quickly overwhelmed by extraordinary privacy issues, not to mention centralized control. Nevertheless, the masses love quick and easy so in common with similar platforms everywhere, social media has a piracy problem. Partners Against Piracy This week Meta and Italian broadcaster RTI announced the signing of a multi-year partnership that will attempt to prevent the latter’s TV content from being pirated on Meta platforms. According to RTI, the companies will “collaborate on the implementation of a set of tools and systems” to protect RTI’s copyrighted content, including its live TV broadcasts. The odds of Meta/Facebook implementing systems that only benefit RTI seem slim, but it may be possible to identify areas for improvement useful to a broader set of rightsholders. However, since RTI specifically mentions that Meta will provide dedicated training on how to use Meta’s ‘Rights Manager’ system more effectively, it wouldn’t be a surprise if that was the key focus of the agreement. So what is Rights Manager, and how does it work? Rights Manager Took Inspiration From Content ID YouTube’s Content ID system first appeared more than 15 years ago, and today many users of the site will have seen it in action. Content ID uses algorithms to generate digital ‘fingerprints’ of content uploaded to the platform which can then be compared against reference files (original content) provided by rightsholders. When a match is found, rightsholders have several broad options – block the uploaded content, monitor its statistics, monetize the upload with advertising and take the revenue, or sit back and do nothing. Facebook launched its own content-matching, rights management tool in 2016. In common with Content ID, Rights Manager relies on reference files uploaded to the platform by rightsholders. When a match is found, rightsholders can perform ‘match actions’ – block the uploaded content, monitor for insights into performance and audience engagement, place a banner on matching videos linking to content of their choice, or monetize with advertising and, of course, take the revenue. In common with YouTube’s system, ‘match actions’ can be mixed, such as blocking in one country but taking revenue in another. Rights Manager panel The details of the Meta/RTI ‘partnership’ are unknown, but it’s worth noting that Rights Manager cannot function without Meta collaborating with rightsholders. In February 2022, Meta told the U.S. Copyright Office that features available in Rights Manager are “the result of a voluntary collaboration between Meta, rights holders, and many other stakeholders.” Meta said it actively solicits feedback from rightsholders which determines what features to add or change in Rights Manager. Matching Reference Content With User Uploaded Content Content matching systems have been around for a long time, but those who design and operate them tend not to share too many details. In October 2022, as part of the reCreating Europe project, a group of researchers published a study that pulled back the veil on fingerprinting systems including Audible Magic, Content ID, and Rights Manager. The researchers noted how once a reference file is uploaded to Rights Manager, the owner of the content can specify what constitutes a match, under four general “dimensions” – (1) User Dimension, (2) Geographical Dimension, (3) Comparative Dimension, and (4) Content Dimension – explained by the researchers as follows: According to the user dimension, (1) a reference file uploader can authorize specific pages or accounts to use the content of the reference file. Further, geographical regions (2) can be included/excluded for viewers. Per the comparative dimension (3), reference file uploaders can specify the temporal overlap between the reference file and an uploaded content that will constitute a match, which in practice is a way of enabling copyright exceptions. For example, copyright owners might allow others to use parts of their video if their posts are not longer than 10 seconds. The researchers found that Content Dimension (4) only applies to videos and live video. For example, if RTI uploaded one of its recorded TV shows to Rights Manager, it’s likely to be offered a choice; does the company wish to protect only the moving images or the audio content as well? If the soundtrack contains music to which another company owns the rights, a request to protect both could be problematic. Taking Down Live Streams That YouTube and Facebook are able to take down live streams is well-known, especially by those sitting down to watch a Premier League game or a PPV boxing event without having paid for the pleasure. Broadcasters and sports leagues can use Rights Manager to protect their content but in a statement to the U.S. Copyright Office, Meta said it also uses machine learning to recognize patterns on Facebook. “[W]e use automated systems that detect and track the presence of keywords typically associated with piracy, prior IP violations from problematic accounts, and other factors that signal the presence of potentially infringing content and bad actors on our platforms. This includes proactively identifying and removing suspected live pirated broadcasts,” Meta explained. The very nature of live streams means that uploading ‘reference content’ before an event begins is impossible. However, Rights Manager and Content ID both allow rightsholders to pipe live feeds directly into their platforms meaning that even live content can be matched, give or take a few minutes. Whether it’s used by Rights Manager is unknown, but some rightsholders have also developed logo recognition systems. These could be particularly useful during sports broadcasts or PPV events where broadcasters have a tendency to display their logos on screen throughout. There’s also some evidence to suggest that pirate IPTV providers’ logos have been used to identify infringing broadcasts. With so many technologies available, any number or combination of methods could be deployed, and most people would remain completely oblivious. At least until Facebook’s AI flicks the switch.
  7. i would be interested in your Prices on jpop and animetorrents and to hear what else you have for sale thanks
  8. Popular live TV streaming portal USTVGO appears to have shut down its service. A brief message on the site says "Sorry, we are closed," leaving millions of users with plenty of unanswered questions. While the reason for the sudden decision is unknown, rightsholders and anti-piracy outfits already had USTVGO on their radar. A few days ago, USTVGO users were presented with a disappointing message. Out of the blue, the site’s clean homepage, which usually carries links to over a hundred channels including ABC, CBS, NBC, and Nickelodeon, was replaced with just four words; Sorry, we are closed. Mystery Disappearances When the message first appeared, some had hoped that the downtime would be temporary. But, as time passed, a short hiatus seemed more and more unlikely. It’s not just the main USTVGO.tv domain name that’s affected either; many alternative points of access, including ustv247.tv and watchnewslive.tv, display the same “we are closed” message. To discover more about the shutdown, TorrentFreak reached out to USTVGo’s administrators. At the time of writing we’re yet to receive a response. The site’s email addresses no longer work since USTVGo’s mail servers have disappeared. The platform’s official Discord channel has also been shut down. The above suggests that the people behind the site don’t want to be reached. That leaves former users and the public with unanswered questions, which will undoubtedly lead to speculation. On The Anti-Piracy Radar A statement on USTVGO’s website claimed that it was legal ‘to watch’ its streams. However, the site itself was clearly not seen as a legal streaming service, as the streams were (re)broadcasted without permission from rightsholders. Despite its popularity, USTVGO never appeared on the U.S. Trade Representative’s list of notorious pirate sites, but it was in the crosshairs of copyright holders and anti-piracy groups. In recent months, the TV streaming website was targeted in DMCA notices sent by ESPN, Major League Baseball, and NBCUniversal, who all had their channels listed on the site. Anti-piracy outfit Alianza, which represents major TV broadcasters including DirecTV, Discovery, Fox, HBO, and Sky, has also been on to the service for a while. In a 2021 report produced by Nagra, USTVGO was listed as one of the most popular TV streaming sites. The screenshot above estimates that the service had roughly two million visitors in early 2021, but traffic continued to grow. More recently USTVGO reportedly enjoyed 16 million monthly visits, with almost three quarters coming from the US. Pressure? Without official word from the site’s operators, we can only speculate about the reasons behind USTVGO’s sudden closure. However, in cases like these, some type of legal pressure seems a likely option. There is no evidence to suggest that a third party has taken control of USTVGO’s domains, but perhaps the owners were approached with a cease-and-desist notice. For the site’s former users, whose favorite streaming portal has already gone, the cause of the closure is irrelevant. Some will likely flock to USTVGO alternatives such as 123tvnow, 123tv, tv247, and others. USTVGO
  9. In June 2022, Bungie obtained a $13.5m copyright infringement judgment against defendants who supplied Destiny 2 cheating software 'Wallhax'. New filings by Bungie claim that Wallhax logged users' machines, including medical data of Department of Defense or "active military" personnel. Meanwhile, two defendants are now testifying on behalf of Bungie. In August 2021, Bungie filed a copyright infringement lawsuit against a number of defendants involved in the development and supply of Destiny 2 cheating tool, Wallhax. Last summer, Elite Boss Tech, Inc., 11020781 Canada Inc., and owner Robert James Duthie Nelson, admitted that their tool breached copyright by injecting new code into Bungie’s, thereby creating an unlicensed derivative work. The defendants further conceded that their software circumvented technical measures in breach of the DMCA, but a $13.5 million damages award in Bungie’s favor didn’t mark the end of the lawsuit. Documents handed over by Nelson enabled Bungie to identify Wallhax Senior Developer Patrick Schaufuss (Badger) in Germany and Denmark-based developer Daniel Larsen. After reaching an agreement with the plaintiff, Nelson and Schaufuss are now providing evidence in support of Bungie’s motion for default judgment against Larsen. New Year, New Defendants Late December, several defendants were summoned to appear or face default judgment. They include Sebastiaan Juan Theodoor Cruden, aka “Luzypher” (Netherlands), Eddie Tran, aka “Sentient” (San Jose, US), John Doe #4, aka “Goodman” (Sichuan, China), Yunxuan Deng (Shanghai, China), Anthony Robinson aka “Rulezzgame” (Germany), Chenzhijie Chen, (Beijing, China), Dsoft (Denmark), and Marta Magalhaes (Portugal). If there was any doubt over Bungie’s determination to see this lawsuit through to the bitter end, an avalanche of filings over the past few days settles that once and for all. New declarations from experts and witnesses in support of Bungie’s lawsuit are heavily redacted. However, text left in the clear still manages to deliver powerful testimony that leaves precious room for maneuver. To warm things up, here’s a starter: During the period Wallhax sold their Destiny 2 cheat, Bungie spent “a minimum of $2,000,000” on game security measures to counter cheating. In this lawsuit alone, Bungie has already incurred litigation costs in excess of $338,000. Expert: Cheat Software Logged Sensitive User Data Steven Guris is Director of Threat Investigation at cybersecurity firm Unit 221B. He’s an ethical hacker, an expert in video game cheats, and a Destiny 2 player with over 2,200 hours of logged gaming time. According to his declaration, Guris and his team spent 21 hours analyzing the Wallhax Destiny 2 cheat. The image below shows Wallhax in action, but page after page of redacted text indicates many findings are being suppressed for security reasons. Details relating to the mysterious Wallhax ‘logging function’ are mostly redacted too, but text left in the clear reveals a feature that users of the cheat should be made aware of – sooner rather than later. Major Privacy Breach For Users of Wallhax “Some of the logged processes are not stand-alone applications, but are found on browser tabs that the user had open on their machine,” Guris explains. “In order to identify these tabs, the cheat must look at the name of every browser tab the user has opened every time the user launches the cheat.” Guris goes on to reference a log file that “only contains 20,868 entries” while noting that the cheat software most likely performed a scan each and every time it ran on a user’s computer. Parents are likely to be alarmed at the findings detailed below. From this low point, things somehow manage to get worse. One log entry references a browser tab called ‘patientportal.mhsgenesis.health.mil login’ while another carries the label ‘MHS GENESIS Patient Portal – COVID-19 Results.’ “MHS Genesis is the patient portal for the United States Department of Defense,” Guris writes. “I believe these log entries represent the cheat software’s logging of the browser windows containing MHS Genesis Patient Portal sessions, including health care information. “Based on this information, it appears that the Wallhax cheat software was scanning the computers of, and logging data from, active duty military or Department of Defense personnel.” The URL referenced in the declaration From the text in the declaration that isn’t redacted, there’s no evidence to indicate that logging military personnel data was an explicit aim of the cheat, but in itself that’s unlikely to be of much comfort to users of the cheating software. “In sum, the Wallhax cheat was fundamentally designed to breach private data spaces, evade security measures, and attempt to ensure that cheat users could continue to access Destiny 2 and achieve success against other Destiny 2 players based not on their own skill, but on the cheat software’s technology,” Guris concludes. Badger’s Declaration in Support of Bungie While it’s safe to assume that Patrick Schaufuss (Badger) filed his declaration of his own free will, albeit within the confines of his agreement with Bungie, the document bears the polish of a legal professional. As such, it devastates any defense Larsen would’ve had, if he’d actually tried to defend himself, which it appears he hasn’t. Schaufuss says that the Wallhax business was a partnership consisting of him, Nelson and Larsen. The Wallhax software “exists for the one purpose and only one purpose” – to enable users to cheat in videogames, Destiny 2 included. Schaufuss says he left Wallhax in 2022 but Nelson is still paying towards his legal fees. “When I first joined the Wallhax partnership in 2012, I was the primary software developer for the business,” Schaufuss writes. “Larsen initially joined the partnership as a forum moderator and asked me to teach him programming and reverse engineering in lieu of payment. He was a good student and learned very quickly, and I continued to mentor him for the next three or four years. “Reverse-engineering games is an essential part of Larsen’s cheat development process, and therefore his role at Wallhax,” the cheat developer adds. “Larsen Understood That He was Violating Game Companies’ Rights” The next several pages detailing the Wallhax software are completely redacted. Claims that Larsen willfully violated the DMCA are not. “Larsen and I knew that the Software was wrongful and that it violated the DMCA. In fact, in an effort to taunt me about this litigation Larsen specifically told me that he was well aware that what we were doing violated the DMCA,” Schaufuss writes. “At some point between 2016 and 2018, Larsen decided to make a cheat for Overwatch, which is a game from Activision/Blizzard. After Larsen made that cheat and Nelson began promoting it, Activision/Blizzard reached out to us and told us that they would sue us if we started selling it. Larsen’s reaction was, essentially, ‘Ha ha, try’. “Nelson and I each signed agreements with Activision/Blizzard saying that we would not touch their games, but Larsen refused,” Schaufuss adds. James Barker, Bungie’s Deputy General Counsel, also filed a declaration in support of Bungie’s motion for default judgment. Barker says that cheaters ruin the Destiny 2 experience and with 1,700 hours of gameplay under his belt, he can “viscerally understand the aggravation of encountering a cheat software user.” Like Schaufuss before him, Nelson also filed a declaration in support of Bungie. From the statement that many Wallhax customers “are based in the United States, and send us payment from the United States” to Larsen being aware of the lawsuit but refusing to hand over his copyrighted cheat code, exits were closed one after another.
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