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vivek1997

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  1. People have this messiah complex where they feel they are born to help people.What a guy giving away 1 million lottery ticket to his customer.Lol there are still people like this in the world.
  2. In The New Order, Nazi Germany didn't only win World War II; it completely dominates the globe. By 1960, the Nazis are everywhere, laying waste to their remaining opponents while cleansing the impure from society. Walking into a setting I've seen so many times before, I didn't expect the high level of polish applied to Wolfenstein's exceptional writing. Cutscenes are especially riddled with little touches that made them more believable -- the twirling of a character's thumbs as he speaks, the subtle ashing of a cigarette, the nuance of rolled eyes -- and there are relatable heroes to pull for and devilish villains to wish the worst upon alike. The Wolfenstein series' longtime hero -- BJ Blazcowicz -- returns, though he's deeper, better written, and more fleshed-out than he's ever been. You catch a glimpse of him 14 years before the events of the main campaign in a shockingly weak intro sequence that takes forever to put an actual gun in your hand, and at that point, he's more unrelenting meathead than poet laureate. But when you fast-forward to 1960, Blazcowicz is older and smarter, hardened by his experiences in the post-war, Nazi-controlled world. You get to see an interesting side to him that makes it easy to become invested in his journey, and he's not the only character who's worth noting, either. Virtually everyone around him -- from the fiendish General Deathshead to the brave Caroline Becker -- also command attention. Wolfenstein's bloody brutality, especially when it comes to those Blazcowicz loves, only makes it easier to be sympathetic. The New Order plays and runs well, though you'll encounter occasional texture pop-in and some poor audio mixing that frustratingly drowns out some well-acted voices. It's pretty, too, both in-game and during cutscenes, especially when you get a chance to marvel at some of its open vistas and cityscapes. Neo-Berlin is frighteningly beautiful in its order and grandeur, yet quainter, picturesque moments can also be found out in the wilderness, for instance when Blazcowicz escapes from a hospital in Poland early in the campaign and gets his first look at the blue sky in 14 years. Then again, when it comes to mechanics, The New Order doesn't do much to differentiate itself from the glut of shooters that comes out every year. Blazcowicz has a typical array of weapons at his disposal -- a knife, a pistol, a machinegun, a sniper rifle, and so on -- as well as some Nazi future tech, like laser rifles, that give the game the alternate history feel that Wolfenstein has thrived on for 22 years. Gunplay is fun and fluid, though I have to question the inclusion of dual-wielding, which, while cool in theory, is exceptionally cumbersome and entirely inadequate in heated firefights. Combat is made more dynamic by a heavy emphasis on stealth, which is both a blessing and a curse in The New Order. Slinking around wide-open maps and linear corridors -- knife in hand -- is satisfying, especially when you score a stealthy kill with a slash or toss of your blade or the shot of a silenced pistol. I also enjoyed the inclusion of special enemies with the ability to call endless reinforcements if you're spotted. By finding and killing them in secret, you can mitigate the challenges presented by specific areas while illuminating the locations of secret items on your map (like gold, Enigma codes, and letters). It's just a shame that these stealth mechanics expose some questionable and inconsistent AI that seems designed to make things a bit easier on you if you opt to play with a quiet slant. Sometimes it seems blind, both to you and to the freshly knifed bodies of their compatriots under their feet. The Verdict Wolfenstein: The New Order is the melding of your typical, everyday shooter with quality writing and a cast of believable and relatable characters. Machinegames' more grounded treatment of the often way over-the-top alternate Nazi history is also a nice touch, and while The New Order is in no way, shape, or form a simulation of the real world, its 10-to-12 hour campaign can certainly make you stop and wonder more than, say, Raven's 2009's occult-centric Wolfenstein reboot. With an essential early-game choice that makes it worth playing through twice, the story at the center of Wolfenstein: The New Order props up its competent -- but mostly unremarkable -- shooting.Wolfenstein: The New Order is the melding of your typical, everyday shooter with quality writing and a cast of believable and relatable characters. Machinegames' more grounded treatment of the often way over-the-top alternate Nazi history is also a nice touch, and while The New Order is in no way, shape, or form a simulation of the real world, its 10-to-12 hour campaign can certainly make you stop and wonder more than, say, Raven's 2009's occult-centric Wolfenstein reboot. With an essential early-game choice that makes it worth playing through twice, the story at the center of Wolfenstein: The New Order props up its competent -- but mostly unremarkable -- shooting.Wolfenstein: The New Order is the melding of your typical, everyday shooter with quality writing and a cast of believable and relatable characters. Machinegames' more grounded treatment of the often way over-the-top alternate Nazi history is also a nice touch, and while The New Order is in no way, shape, or form a simulation of the real world, its 10-to-12 hour campaign can certainly make you stop and wonder more than, say, Raven's 2009's occult-centric Wolfenstein reboot. With an essential early-game choice that makes it worth playing through twice, the story at the center of Wolfenstein: The New Order props up its competent -- but mostly unremarkable -- shooting.Wolfenstein: The New
  3. The Witcher: Enhanced Edition is a great role-playing game. Developer CD Projekt has corrected almost all of the problems that made the original something of a flawed gem. Butchered English dialogue has been rewritten and expanded upon, removing the nonsensical lines that made the plot something of a guessing game last year. Engine performance has been dramatically improved across the board, so the game runs smoother on moderate systems, and you no longer have time to read a magazine while waiting for levels to load. Character models have been dramatically enhanced, removing a fair number of the unrealistic features that made the original game come off as somewhat cartoonish in spots. A pair of new stand-alone adventures has been added to bulk up gameplay outside of the main storyline. Just about everything seems more solid and stable, from the smooth-as-glass combat mechanics to the speedier interface. And, best of all, these gameplay enhancements are freely available to download for those who purchased the original game last year. Core gameplay is more polished than revamped, so in some cases, you have to look pretty closely to tell the difference between old and new. You still play the lank-haired Geralt of Rivia, a monster-killing mercenary known as a witcher who travels a medieval fantasy kingdom in search of jobs. Basically, you're a battlemage who can freely switch between using a pair of great big swords to slay fantasy-game beasties and firing off spells with elemental magic signs. Basic melee attacks are handled through the left mouse button, with you timing your clicks to string sword strokes together into big-damage combos. If you run four such attacks together, Geralt becomes a whirling dervish capable of slicing his foes to ribbons. Each sword can also be wielded in strong, quick, and group styles, allowing you to tailor attacks depending on what sort of opponents you happen to be facing. Spells are cast by mapping elemental signs to the right mouse button. Much of this magic is generic to fantasy RPG gaming. For instance, you'll launch fireballs, you'll throw up a protective shield, and you can charm enemies into doing your bidding. None of the spells are all that involved or time-intensive, so you can readily hack and slash with one button and launch fireballs with the other.
  4. ike a low-level Magikarp, the PokĂ©mon series evolves very, very slowly. Over two decades, the core concept has remained almost entirely unchanged: you run around collecting cute monsters and pitting them against each other in battle. Huge changes are rare, and common features like 3D graphics and online play weren’t even introduced until 2011. Sometimes you have to really look closely to see what’s different about a new PokĂ©mon game. This incremental progress isn’t necessarily a bad thing; it’s helped keep the series accessible for new players. While most ongoing game franchises pile on new features with each new release in ways that can be intimidating for newcomers, PokĂ©mon has moved in the opposite direction. With the upcoming PokĂ©mon Ultra Sun and Ultra Moon — enhanced versions of last year’s excellent Hawaiian-themed adventures — Nintendo has crafted the most welcoming PokĂ©mon yet. It helps that the original Sun and Moon were already very approachable games. They supported nine languages, including both simplified and traditional Chinese, and introduced a character creator where you could customize everything from skin color to hairstyles. But beyond that, the games were also tuned in a way that made them both easier to play and more fun than their predecessors. This wasn’t the result of any big, single feature. Instead, it was a series of smaller quality-of-life tweaks that all added up to a more streamlined experience. For instance, after fighting a creature once, you’d then have a robust list of all of the attacks they’re weak against, which made subsequent bouts much easier. You also received the “experience share” — an item that makes it much easier to raise weak pokĂ©mon — right at the beginning of the game. Similarly, while many PokĂ©mon games force you through a slog of fighting pigeons and rats early on, in Sun and Moon you were able to capture strong and recognizable monsters from the outset. Even your ever-present pokĂ©dex was more useful: this time around it was sentient, and would provide tips in case you got stuck. This shift toward accessibility isn’t necessarily new for the franchise, but it has become more pronounced of late, as the blockbuster success of PokĂ©mon Go on mobile introduced millions of new people to the series. Last month, Sun and Moon director Shigeru Ohmori told me that, following the success of PokĂ©mon Go, he wanted to make sure the new games were “something that players can pick up if they’ve never played a main series title before.” There could very well be some big changes in store for the series, as it moves over to Nintendo’s portable / console hybrid the Switch. But for PokĂ©mon to stay PokĂ©mon, that welcoming spirit needs to remain in tact.
  5. Fans can play alongside champions Rafael Nadal and Angelique Kerber in AO Tennis, the most authentic video game ever developed for tennis. AO Tennis is the first tennis game to market since 2012 and is the first ever to incorporate decades of real match statistical data to accurately recreate the playing styles of stars like Nadal and Kerber within the game. Tennis Australia has partnered with Australia’s leading sports game developer and publisher, Big Ant Studios, to build the game as part of a long-term strategy to better engage the AO’s global fan base and drive interest and participation in the sport. “Every day we are constantly looking for ways to enable our fans to engage more deeply and more often in the Australian Open, and having the opportunity to play AO Tennis fully immerses them in this incredible event,” Tennis Australia CEO and Australian Open Tournament Director Craig Tiley said. “We wanted to ensure this is the most authentic tennis video game ever created, so that our fans can not only have a great AO experience, but a great tennis video game experience. On top of all of that, they get a tennis experience from the couch which we hope leads them on to the court.” Extensive research from Tennis Australia’s Game Insight Group (GIG) uncovered which shots the players opted to use in every situation throughout a match and was used to enhance the artificial intelligence (AI) of the athletes, creating what promises to be a much richer experience for gamers. “With previous tennis games, the world No.1 would be challenging to beat, because his or her in-game attributes would be programmed to make very few errors. That worked well at the time, but it’s not the only feature of the world’s best players so we’ve been able to take things to the next level,” Tennis Australia’s Head of Innovation, Machar Reid said. Big Ant CEO Ross Symons said. “In AO Tennis Rafael Nadal is the hardest player to beat because in game he plays like his real life counterpart; he plays a game style befitting the No.1 player in the world.” Available on Playstation 4, Xbox One and PC, AO Tennis launches in Australia & New Zealand during the Australian Open 2018. The game is available for pre-order now.
  6. For a while there, the future of the Hitman franchise was up in the air, following Square Enix's move to sell developer IO Interactive. After a year of relative silence, recent rumors turned out to be true as Warner Bros. announced Hitman 2 shortly before E3. The game won't be episodic this time around, but will feature six levels at launch, including an F1 racetrack set in Miami seen in the trailer. At least two post-launch DLCs are planned and available through limited edition SKUs. Folks who pre-order the game get immediate access to Hitman: Sniper Assassin mode, not to be confused with Hitman: Sniper for mobile. Just like an assassin to keep you confused. Warner Bros. is hanging out with us to share more details during the PC Gaming Show next week.
  7. Lara ditches the tropical islands and snowy peaks of past adventures for dense jungles and what appears to be Mayan architecture on her third modern adventure. Combat is the same familiar blend of third-person stealth action, although it’s implied that sneakiness will play a larger role this time around, with an ability that lets Lara slink into a wall of moss like John Rambo. The plot revolves around Lara accidentally triggering an apocalyptic cataclysm by removing a sacred Mayan dagger from its resting place, plus all the secret society stuff that’s de rigeur in treasure hunting games. Shadow of the Tomb Raider will purportedly allow Lara to become an exciting jungle hunter with new exploration spaces, stealth mechanics and refreshed combat, unfortunately there’s very little evidence of this in the first playable section of the game. It feels like an early setup mission, so I expect a degree of linearity, but most of the hour-long demo is one narrow line through a series of tableaus that look beautiful and atmospheric, but leave little room for the player to get involved. You guide Lara through a colourful party to trigger a cutscene. There are underwater sections where Lara struggles through narrow spaces, on the verge of drowning, but all that’s required from you is to mash a button at the right point to dislodge some rock or smash a window. Between the scripted sequences and the poor trial-and-error flood platforming section, there are glimmers of potential. Early on in the demo there is a jumping puzzle arranged around a huge underground pyramid, artfully lit by a beam of sunlight. You have to leap between huge bells attached to a pulley system. Some need to be weighted down or destroyed to raise other bells and form a path to the illuminated temple dais. To reach the final platform you use Lara’s new rappelling ability to hook a line into a climbable surface and scoot down the rope. You get to do some fun swinging and leaping with rappel lines, but aside from this neat addition the rest of the running, jumping and climbing feels identical to the last two games.
  8. It looks like Microsoft could be acquiring Playground Games, the studio behind the Forza Horizon series. As spotted by WCCFTech, an update on the studio's Companies House page, dated May 29, lists Keith Dolliver as a new director of Playground Games. Companies House is a UK government website that holds details for all registered companies in the country. Dolliver, Vice President and Deputy General Counsel at Microsoft Corporation, specialises in mergers and acquisitions according to his LinkedIn profile. He has previously been appointed as director of a number of other companies that Microsoft acquired, including Rare, Lionhead, and Skype. With a renewed focus on investing in studios to make more first party games, and rumours of a new Fable game reportedly in development at Playground, the acquisition would make sense for Microsoft right now. Playground's Forza titles are exclusive to Xbox and PC, and the Fable series has always been a Microsoft exclusive.
  9. Although he has often been described as superhero on the football pitch, Cristiano Ronaldo is set to play a real one, as he fights against evil with a group of powerful friends in 'Striker Force 7.' It is an animated series in which the Portuguese star will be the producer and main character. Produced by Graphic India and VMS Communication, it can be watched through Facebook Watch, in addition to being produced in other formats such as comics, videogames or magazines. Speaking to Deadline, Ronaldo touched on his latest venture and all of the lessons he hopes the viewers will gain from the show. "In the same way that football connects with cultures and people around the world, I think that animated characters and heroes can do the same," he said. "That is the reason why I want to project these passions through this and share it with my fans. "The story of my life has many similarities with the ups and downs that the kids on the football team will suffer in the series. "It's about values, challenges, friendship, hard times, hard work, solidarity, tension and harmony, in a word, it's about life." As the co-founder of the show, Graphic India shared their thoughts on what it means to work with Ronaldo. "Cristiano Ronaldo has inspired millions of people around the world with his work, his dedication and his ethics," they noted. "He's a superhero in real life for an entire generation and this series will bring together a lot of characters that represent the diversity of followers that follow the Portuguese."
  10. Cristiano Ronaldo - wearing a Real Madrid kit - is the image that EA Sports have chosen to promote its best video game, FIFA 19. During a press conference, the gaming company presented the launch of the new edition of the franchise. The presentation comes amid the uncertainty in Madrid as to whether the Portuguese will still be their player next season. With the relationship between both parties more tense than ever, this image only adds more intrigue to the subject. So far it's unknown if this will be the final cover of a game that the company will launch at the end of September, in line with recent years. Ronaldo was the main man on the 2018 edition and it seems that he will also repeat this in 2019. It just so happens that last season Pro Evolution Soccer had to change the cover of its 2018 edition, since it had Neymar still playing for Barcelona.
  11. I am surprised that china is allowing one month of screening.lol,they usually make everything on their own,so i thought that hey will make their own avengers movie
  12. Hopefully it has better graphics and the plot will be better than jurassic world
  13. Its kind of sad with sudden deaths.Almost always its the heart that wrecks you.
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