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kara43408

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  1. Tracker Name: tc-boxing Genre: sport Sign Up Link:http://tc-boxing.com/signup.php Closing Time: N/A
  2. Welcome i hope you find your search.
  3. Hey welcome i glad to see you Enjoy.
  4. Unlike previous entries in the Fallout franchise, this November's Fallout 76 is a multiplayer-focused, always-online game. Bethesda plans to release free DLC to keep people coming back as part of the game's larger games-as-a-service model. But how long will the game last? According to Bethesda marketing executive Pete Hines, until the end of time. "Forever," he told Metro when asked how long he envisions Fallout 76 lasting. "I'm not being ironic. Like, forever." Part of the reason Hines said he believes this is possible is because other Bethesda games like Fallout 4 and Skyrim have remained incredibly popular years after launch, and those titles didn't have as much of an online focus as Fallout 76. "Other people have said, 'Is your timeline [for Fallout 76] two years or five years?' And I said, 'Well, they're still playing Morrowind and you go online and look at how many people are playing Fallout 4 and Skyrim," Hines said. "Those games have been out for four and seven years, and there are literally hundreds of thousands of people playing those games every single day, every single month." He added: "So Fallout 76, our timeline is in perpetuity." While Hines said he believes Fallout 76 will have an incredibly long tail, he said he doesn't know for sure what the future content will look like. How future content shapes up will depend on how the community reacts. "Part of our thing is we need to get people in the game and see how they respond," he said. "We've even taken this approach for past DLC. I don't know if you remember Fallout 3? The big consumer reaction when we launched that game was that they were all upset that it had an ending. And we were like, 'All the previous games had an ending! We thought we were sticking to what that franchise is…' But they didn't want an ending and we had a couple of DLCs in the works but the third one we did we were like, 'Well, we need a DLC that removes the ending of the game and allows you to continue on.' So 76 is going to be like that. We have some ideas for this and that, but let's see what people want more of. Let's see what they respond to and support that." Fallout 76 launches in November for PlayStation 4, Xbox One, and PC; the beta begins in October, and it'll be available first on Xbox One. Alongside the Power Armor edition, Microsoft will bundle the game with a white Xbox One X.
  5. Breaking with tradition, this year's Call of Duty: Black Ops 4 does not feature a traditional campaign. But why? Treyarch design director David Vonderhaar and studio head Dan Bunting answer that question in a new video from Game Informer. "Development is a journey," co studio head Dan Bunting said. "We try a lot of different ideas and a lot of different things. The game that we are making has evolved over time, and that's just a part of development. I can't remember a single game that we've made that hasn't had a dramatic change in the prototyping stage. That's what prototyping is for. You prototype ideas; some of them work out great, some of them don't work out great and you pivot. You find a new idea [and] focus on that. We follow the fun." Vonderhaar pointed out that Black Ops 4's battle royale mode, Blackout, also changed a lot during the development process. "It's normal," Vonderhaar said about how video games can change substantially and significantly in the development process. Bunting added that Treyarch had a huge ambition for Black Ops 4 when development started. He stressed that the studio was always planning to have Black Ops 4--across all modes--being an entirely social experience. Vonderhaar went on to say that Black Ops 4 never had a campaign in the traditional sense. "It wasn't a campaign as people usually refer to it anyways," he said. "How can you say what happened to this thing that wasn't. It was a multiplayer game." The interviewer went on to point out that it's interesting that the prototyping process led to a traditional campaign falling by the wayside the same year the team greenlit a battle royale mode for the game. Fans might wonder if the campaign was scaled back so the team could allocate its resources to a battle royale mode, a notion that--true or not, or somewhere in between--might rub some the wrong way. Bunting didn't answer the question directly, but said adapting is critical to Treyarch's success. "Everything tends to work together for a reason," Bunting said. "Internally, we have built a culture of adaptation. The most important aspect of game development is being able to adapt. If you can't look at something that you're doing honestly and say, 'This thing isn't good enough,' or, 'This isn't what we want,' and 'We need to make a change.' If you can't do that yourself, then you're not adapting. You're not going to evolve in a way that's going to constantly deliver exciting experiences for your fans." While Black Ops 4 doesn't have a traditional campaign, the game will deliver story and narrative elements through other means. Call of Duty executive VP and GM Robert Kostich said earlier this year about the lack of a campaign, "Look, it's not a dedicated campaign like it was in the past. We're telling stories differently this year. We think our community is going to love this game from end to end, because it has so much to offer." "I don't think that's going to be a problem really. I think what our community is going to love at the end of the day comes down to the gameplay and the fun you have with it. And I think that's what this game is going to have in spades. This is a little different from what we've done in the past." Black Ops 4 launches on October 12 for PS4, Xbox One, and PC. A beta for the game's battle royale mode, Blackout, just concluded after a slightly longer-than-expected run.
  6. As the weather starts to turn chilly, Hearthstone is offering a special bundle and in-game events to match. Next week Blizzard will kick off the "Days of the Frozen Throne" event, featuring a new Tavern Brawl, new quests and loot, and a specially priced bundle. The event celebrates the Knights of the Frozen Throne expansion, which launched in August 2017. That expansion was the first to introduce the new Hero card type, in the form of nine distinct Death Knights. If you're still missing some Death Knights, you can pick up a "Bundle Up Bundle" next week that will offer 30 Frozen Throne packs for $20. That's roughly double the usual packs at that price, but keep in mind that those cards will rotate out of Standard play next spring when the new year launches. The week will also mark a special Tavern Brawl, which has both players begin the game as one of the Death Knights. You can also score a free Golden Happy Ghoul card just for logging in, and two special Legendary quests will offer a whopping 300 gold apiece. The event kicks off on September 19 and lasts through September 24. Knights of the Frozen Throne was one of the most impactful expansions in recent Hearthstone play, and many of the Death Knights still see regular competitive play. Since then Blizzard has been releasing new Hero cards as central characters of the stories in later expansions: Hagatha the Witch in The Witchwood expansion, and Dr. Boom, Mad Genius in The Boomsday Project expansion. One more expansion is planned for this Standard rotation year, which is likely to fall in this calendar year.
  7. Rockstar Games is selling a Red Dead Redemption 2 blanket and it's available for purchase right now. The blanket costs $200, and only ships to U.S. addresses. Rockstar has a few RDR2-themed candles for sale too if you want to create a bit more ambience when you're playing the game this October. The RDR2 blanket is 68 x 39 inches, which is about the size of a single bed mattress. The blanket is felt bound and made from 82% pure virgin wool and 18% cotton. It depicts the game's Van der Linde gang riding against a red background. You can pre-order the blanket right now from GameStop, and it will ship out the same day as RDR2's release. You can also pre-order the candles from GameStop, and they'll ship the same day. If you want one, you've got three options. The Black Glass, Dynamite, and Barrel candles are each appropriately shaped like the item they're named after, and cost $50, $80, and $100 respectfully. Every candle is labeled with the RDR2 logo, and smells like a mixture of blood orange, incense, amber, rockrose, smoked cedar, sandalwood, violet leaf, and juniper. Rockstar has plenty of other physical goodies on the way, if you want to buy even more merchandise.
  8. Bungie has announced details regarding the return of Iron Banner in Destiny 2. The multiplayer mode starts September 18 at 10 AM PDT / 1 PM ET / 6 PM BST and resets with new challenges and rewards on September 25. There are a few changes this time around you'll have to watch out for. The biggest change in Iron Banner is that Power level now matters. On Bungie's website, this new Iron Banner is described as "an arms race" between you and the other players you'll be facing off against, so you'll need to equip your most powerful weapons and gear to hold your own and earn the new rewards. Iron Banner will also offer seven weekly bounties from now on, with each mission having a chance of yielding an Iron Banner-themed reward. Each week, two of the bounties will have a chance of dropping Powerful rewards to improve your Power level if you're struggling with the competitive multiplayer component. Lord Saladin is also back with five new pieces of armor and two new weapons for purchase, which reset with each new Iron Banner event. Each of the seven items that Lord Saladin sells are associated to one of the seven bounties, and you'll have to complete an item's corresponding bounty mission to unlock its availability for purchase. This way, if the item you want doesn't drop, you can just buy it after the mission is over.
  9. If you're not a fan of the white spider logo costume you've probably seen Spidey rock in most of the pre-release videos and images of Marvel's Spider-Man for PS4, then never fear. Not only does the game feature more than 20 alternate suits, but it also features the webslinger's popular Tony Stark-created suit featured in recent big screen films like Captain America: Civil War and Spider-Man: Homecoming. The Stark Suit--as it's referred to in the game--is actually one of the first ones you'll have access to. That's a huge plus, as not only is this suit one of the most aesthetically awesome costumes Spidey's worn in either the comics or in movies, it also unlocks what is probably one of the most useful powers in the game: Spider-Bro. Initiating Spider-Bro releases a small drone that flies around Spider-Man and zaps enemies with electricity, rendering them temporarily paralyzed and making them easy pickings. The effect lasts for a decent amount of time as well, meaning Spider-Bro can easily become your favorite crowd control move in the entire game. Unlocking the Stark Suit is pretty straightforward. If you've just started the game and are looking at a mainly empty list of boxes in your suits menu, the Stark Suit is actually eighth on the list. You'll need to be level 10 to get the chance to unlock it, but once you're there, you'll also need a few of the tokens you've likely already been collecting around New York--specifically, one base token, one research token, and three crime tokens. And the high tech Stark Suit isn't the only one from the Homecoming movie featured in the game. If you recall, the Peter Parker in that movie started his crime fighting wearing a simple red hoodie and blue pants, and that simple homemade suit can also eventually be unlocked and worn in this PS4 Spidey title. This suit doesn't have a specific power that it comes with, and will probably take you a while to achieve, as you'll need to find every backpack hidden throughout the game.