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This is how you'll kill xenomorphs in Aliens: Fireteam Elite


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You might think that a tough squad of mean marines—a fireteam, say—might be just a bunch of rugged guys with guns. But this is not actually the case in Aliens: Fireteam Elite, the co-op shooter coming in August, which will give players five different classes to choose from, three of which were detailed today.

To be fair, the Demolisher is in fact a very rugged guy with an extremely large gun: In addition to the standard pulse rifle, they also carry a heavy weapon, such as the L56A3 Smartgun, which pack an incredible punch but have fairly tight ammo limitations. They can also deploy a "blastwave" that will knock back enemies, and can fire spreads of "micro rockets" that can be upgraded through character progression with incendiary or concussive effects.

(Image credit: Cold Iron Studios)

Next is the Doc, properly known as a "field medical service technician," who can heal wounded troops and boost combat effectiveness by handing out stims that increase accuracy, stability, stamina regeneration, and movement speed. It sounds like the sort of thing that would be illegal (or at least grossly unethical) in the real world but in reality that sort of thing has been going on for decades, and may be the most realistic part of the game. Docs comes to the fight packing a pulse rifle and a .50 caliber handgun.

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