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Nergal

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  1. The Best Around It feels just like yesterday, but PS4 launched over four years ago, and a ton of games have come out in that time. As such, it can be tough to sort through all of them and decide what to play. Luckily, we at GameSpot have played tons of PS4 over the years and have more than a few recommendations to start you off with--whether you're a new PS4 owner or have had the console and are just looking for something you might've missed. In this feature, we've collected the best PS4 games so far. This includes many of the games that have received an 8 or higher on GameSpot, and we've prioritized games that were nominated for our end-of-year Best PS4 Game lists. Check out our choices for the best games released on the PS4. And with the console's library continuing to expand, make sure to check back often as we update this feature over the coming weeks and months. Bloodborne -- 9/10 "The finest treasures are found within the city of Yharnam and the forests, lakes, and purgatories beyond it. Only Bloodborne would be so bold as to bury an entire factional player-versus-player mechanic within an optional region, which is in turn buried within a series of oblique steps you might miss if you aren't exploring every nook and cranny, or ignore the game's enigmatic hints. I finished Bloodborne in less time than I did Dark Souls II, yet I treasure it more in spite of its few missteps. In death there is life, and in blood, there is redemption. More hyperbole, yes, but for a game this theatrical, only hyperbole will do." Monster Hunter: World -- 8/10 "Ever since the title was first announced last year, it was clear that Capcom was gunning for something grander than Monster Hunter Generations. It has succeeded, and this is likely the biggest and best that the franchise has ever been. It's not just the comparative depth of the narrative; it also boasts almost seamless integration between combat systems that were previously incomprehensible for amateurs. The Monster Hunter formula has definitely honed its claws, and all the above factors play their part in making Monster Hunter World a meaningful evolution for the series at large." Celeste -- 9/10 "It's a testament to convincing writing and ingenious design that after playing Celeste I felt like I'd been on the same journey as Madeline. Her struggle is one made easy to empathize with, her low points painful to watch, and her high notes exhilarating to experience. Her tale is delicately told and beautifully illustrated, confidently coalescing with the satisfying, empowering game it lies within. Not bad for a game about climbing a mountain." What Remains of Edith Finch -- 9/10 "Developer Giant Sparrow managed to strike the delicate balance between joy and sorrow in 2012's The Unfinished Swan, but What Remains of Edith Finch transcends even the latent sadness of that game, finding the beauty--even sometimes the fun--in what's always fundamentally a tragedy. It's not often that a game's plot slips past the bitterness of grief to finally get to the acceptance, but that's the triumph in What Remains of Edith Finch. Ultimately, if the game has any resemblance of a moral, it's that the bravest, most beautiful thing every one of us does is choose to keep going, despite knowing what's coming." Wolfenstein II: The New Colossus -- 9/10 "The New Colossus never lets you forget who and why you're fighting. Nazi brutality is on full display, from the blown-out, irradiated remains of Manhattan to each of the resistance members, who all carry mental scars if not physical ones. You're never given a chance between cutscenes, missions, and even downtime on the U-boat to lose sight of the Reich's cruelty. Wolfenstein's tense gameplay elevates this further by giving you the power to truly resist--and come out of each battle ready for another fight." Sonic Mania -- 9/10 "Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made." Stardew Valley -- 9/10 "On the surface, Stardew Valley is a game about farming, but there are more adventures awaiting curious players beyond cultivating a rich and bountiful garden. From mining and fishing to making friends and falling in love, Stardew Valley's Pelican Town is stuffed with rewarding opportunities. As modern day woes give way to pressing matters on the farm and within your newfound community, Stardew Valley's meditative activities often lead to personal reflection in the real world. It’s a game that tugs at your curiosity as often as it does your heart." Resident Evil 7: Biohazard -- 8/10 "By the end of the campaign, I was ready for the game to be over, but that's okay. RE7 ends just as it starts to outstay its welcome, and after the fact, I felt like I'd survived a truly harrowing journey. The boss fights may be slightly inconsistent and certain sections might drag after a while, but RE7 is still a remarkable success. It has a clear vision and executes it with impressive patience and precision. By returning to horror, Resident Evil has once again become something special." Night in the Woods -- 9/10 "Both intensely personal and widely relatable, Night in the Woods doesn’t just tell a story--it gracefully captures complex, often unpleasant feelings and experiences. From the quiet melancholy of doing nothing on a rainy day to the emotional vacuum of severe depression, I felt deeply, sometimes too deeply, while wandering through the cartoon-animal version of a small Midwestern town. Its witty writing and character development keep its crushing existential themes grounded, making Night in the Woods one of the most evocative games I’ve played in a long time." Overwatch -- 9/10 "Overwatch is an exercise in refined chaos. There are multitudes of layers hiding beneath the hectic surface, and they emerge, one after another, the more you play. This is a shooter that knows how to surprise, one that unfolds at a frantic pace, one that takes a handful of great ideas, and combines them into something spectacular." Titanfall 2 -- 9/10 "Titanfall 2 demonstrates a vitality that its predecessor couldn't. Whereas the first Titanfall kept up its breakneck pace throughout the entirety of every match, Titanfall 2 understands that sometimes, dialing things back for a few moments can make the long run much more enjoyable. In many ways, Titanfall 2 feels like the game Respawn should have made in 2013. It's a fantastic sequel. It's a fluid shooter. It's a spectacular game." Dishonored 2 -- 8/10 "Any time I'm given a choice between stealth and action, I go stealth. I love the hold-your-breath tension of hoping a guard didn't spot you and the hard-earned triumph of executing a perfectly timed plan. Dishonored 2 delivers that sneaky satisfaction, arming you with stealth essentials like hiding bodies, peering through keyholes, and silent takedowns. But it's also an incredible engine for gleeful chaos, one so engrossing and amusing that I kind of accidentally beat the entire campaign raining hilarious, elaborate death on my enemies." Dark Souls III -- 8/10 "Dark Souls III is a game of valleys and peaks, down through dungeons and up over castle walls. It's a plummet into places we shouldn't be--an escape from places we don't belong. But of course, we fight our way through the darkness, and find our way out. There are a few stumbles along the way, but in the end, Dark Souls III is well worth the riveting climb." The Witcher 3: Wild Hunt -- 10/10 "Where the Witcher 2 sputtered to a halt, The Witcher 3 is always in a crescendo, crafting battle scenarios that constantly one-up the last, until you reach the explosive finale and recover in the glow of the game's quiet denouement. But while the grand clashes are captivating, it is the moments between conflicts, when you drink with the local clans and bask in a trobairitz's song, that are truly inspiring." Rise of the Tomb Raider -- 9/10 "Rise of the Tomb Raider's first shot pans over the vast, foreboding landscape we'll soon come to know. In many ways, it functions as a promise on the part of Crystal Dynamics: there are big things ahead of us. And at the end of Lara's journey, after we've seen her through this adventure, and experienced everything the world has to offer, it's clear that promise was kept." Metal Gear Solid V: The Phantom Pain -- 10/10 "There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top. When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is." Fallout 4 -- 9/10 "Fallout 4 is an engrossing game that lures you in with mystery and the promise of adventure. Its wretched wasteland can be captivating, and you never know what odd person or settlement lies around the next bend. Fallout 4 uses its dark world as a canvas for exciting combat and gripping stories, and when you dig deeper into its post-nuclear-apocalypse version of Boston--defending yourself from violent scavengers and using your wits to climb social ladders--you become attached to the new you, and ultimately invested in the fate of your new world." Middle-earth: Shadow of Mordor -- 8/10 "This is a great game in its own right, narratively disjointed but mechanically sound, made up of excellent parts pieced together in excellent ways. I already knew what future lay in store for Middle-earth as I played Shadow of Mordor; I'm hoping that my own future might one day bring another Lord of the Rings adventure as stirring as this one." Dragon Age: Inquisition -- 9/10 "Inquisition's characters and world recall the grand gestures of the original Dragon Age, even though the game as a whole is so structurally different to its predecessors. It offers the thrill of discovery and the passion of camaraderie. It features a glee club called The Sing-Quisition, and a dwarf with writer's block. It establishes connections with its world in big ways and small, with the sight of a titanous temple and the smirk of an Orlesian commander in love. Dragon Age: Inquisition is a wonderful game and a lengthy pilgrimage to a magical world with vital thematic ties to one we already know." NBA 2K17 -- 9/10 "Despite its few drawbacks, NBA 2K17's excitement for basketball is contagious, and it's hard not to get wrapped up in it. Apart from the lacking 2KU mode and stiff recreations of commentators, the rest of the game looks great and plays even better. After finally devoting a significant amount of time to one of these games, I now see why it's such a well-regarded series, and it makes me wish that every sport got the same treatment that basketball does in NBA 2K17." Assassin's Creed IV: Black Flag -- 9/10 "There's an incredible scope to what you can do in Black Flag, with a level of harmony between its component parts that encourages you to try it all, and a story that keeps you invested throughout the whole thing. If there was ever any question that Assassin's Creed needed something ambitious to get the series back on track, Black Flag is that game and then some." Uncharted 4: A Thief's End -- 10/10 "Uncharted 4's gameplay pushes the narrative forward, the narrative feeds off its gameplay, and every detail coalesces to create something bigger. Uncharted 4 bounces between set pieces and personal moments with such grace, with such skill and poise and affection for its characters, that you don't mind when the guns stop firing, and the smoke clears, and Nathan gets a moment to breathe." Until Dawn -- 8/10 "I didn't expect to have so much fun with Until Dawn, and the depth with which my choices mattered and affected the final outcome encouraged repeat playthroughs. The visuals can be wonky at times, but in the end Until Dawn succeeds in being a thoughtful use of familiar mechanics, a great achievement in player-driven narrative, and a horror game you shouldn't miss." The Last Guardian -- 9/10 "It isn't clear whether or not The Last Guardian means to be frustrating at times--if it's a concerted effort to test your patience for a lovable-yet-stubborn creature. Your affection for Trico and sympathy for both characters blossom nonetheless, culminating in an enrapturing series of revelations that cements your attachment to their personalities. Trico is the undeniable star of the show, exhibiting believable physicality and emotional range, but the boy is a valuable lesson in how to be patient and resilient when faced with unforeseen challenges. When the book closes on their story, it's hard not to open it up again and begin anew. The trials you overcome endear you to both characters, but the emotions Trico elicits make you want to give it another chance--to be the patient, effective partner it truly deserves." Rocket League -- 9/10 "The joy of Rocket League rests on the countless plans that are conceived and discarded every other second in any given match. Trying to predict where and how the ball will bounce next is a game within the game. Despite the use of cars, Rocket League emulates the emotional surges typical of The Beautiful Game, such as the rush of an unexpected fast break or a well-timed header into a goal. With Rocket League, the promising concept of combining two wonderful things--cars and soccer--is equally magnificent in execution. You can't say the same thing about, say, combining cake and fruit to make fruitcake, as the comedian Jim Gaffigan observed." Hellblade: Senua's Sacrifice -- 8/10 "Hellblade's most notable achievement is the handling of an incredibly sensitive subject matter within an engaging and well-crafted action/adventure game. At its heart, the story is about Senua's struggle to come to terms with her illness. In the process, she learns to find the strength within herself to endure, and to make peace with her past. And in a profound and physical way, we go through those same struggles with her, and come away with a better understanding of a piece of something that many people in the world struggle with." MLB The Show 18 -- 9/10 "Sony's flagship baseball franchise has never been better. With its best-in-class controls and visuals, and impeccable attention to detail for the small stuff, MLB The Show 18 is worth catching for any baseball fan." Horizon: Zero Dawn -- 9/10 "This is the first departure from the Killzone series for developer Guerrilla Games, and though you might think the team took a risk by stepping out of its FPS comfort zone to create a third-person open-world action game, you'd never know it was their first rodeo. For every minor imperfection, there's an element of greatness that recharges your desire to keep fighting and exploring Zero Dawn's beautiful and perilous world. Guerrilla Games has delivered one of the best open-world games of this generation, and redefined its team's reputation in the process." Nier: Automata -- 9/10 "Thanks to Platinum Games' knack for riveting and gratifying combat, Automata is Yoko Taro's most exciting game to date. The combat mechanics click after hurdling a low learning curve, and the end result is a skillful dance where balletic dodges complement wushu-inspired aggression. Moreover, this multi-ending trip is generously peppered with surprises and revelations, as well as easter eggs that call back to the first game and the Drakengard series from which Nier spun off. It's a meaty, often exhilarating trek that showcases Platinum Games' and Yoko Taro's unique blend of genius." Persona 5 -- 9/10 "Within Persona 5 is a complex set of interconnected gameplay mechanics, and in almost every aspect Atlus has executed on its vision exceptionally, barring the pacing issues towards the end. At every turn, it presents something to marvel at, whether it's the fluid combat, vibrant world, or the many memorable characters. It's a game I could talk about for hours; I haven't mentioned the ability to connect to the Thieves Guild, which lets you see how other players spent their day or ask them for help answering questions at school. Or the thumping acid-jazz-infused soundtrack that I've not been able to get out of my head. Or even just the joy of seeing how it stylishly transitions between menus. But that encapsulates why Persona 5 is a game that shouldn't be missed. It's stuffed to bursting point with gameplay ideas and presentation flourishes--there's an overwhelming level of artistry in every part of Persona 5, making it a truly standout entry in the series. It's a refined, effortlessly stylish RPG that will be talked about for years to come." Madden NFL 18 -- 9/10 "Overall, Madden 18 marks an unusually large shakeup in a series that, due to its annualized releases, rarely features much more than small, iterative changes. The Frostbite engine allows the game to reach new levels of realism in its visuals, and EA has put a lot of effort into constantly evolving the game to keep it in line with real-world events. But it is the Longshot story mode that defines Madden 18. Some of Longshot is unnecessary spectacle, but its lasting value comes from the humanity that it brings to the game. The moments of vulnerability and sincerity between Devin Wade and Colt Cruise during the story are worthy of celebration and give the overall game a weight that Madden hasn't had before. And if that's not enough to entice you, it's also simply a terrific football game." Far Cry 5 -- 9/10 "Despite some brief irritations and missed opportunities with its narrative, spending time in the world of Hope County remains absolutely delightful. Far Cry 5 boasts a wonderfully harmonious flow to its adventure, with its smart changes to exploration, discovery, and progression distinctly bolstering the enjoyment of creatively engaging and experimenting with its spectacular open world." Transistor -- 8/10 "Transistor is always a good-looking game, but in these instances, it demonstrates a rare knack for combining its visuals and music to powerfully convey both narrative information and tone, driving the story forward with Red's own unwavering resolve. So in the end, yes, Transistor is a fun action role-playing game with a neat combat system, but beautiful moments like these make it more than that. They make it a game with a soul." Yakuza 0 -- 8/10 "Unless you have a strong aversion to violence, sex, or middling graphics, you owe it to yourself to give Zero a chance. Its story will surprise you, its inhabitants will make you laugh at every turn, and its ambitious scope will redefine how you think about open-world games. It's a fascinating adventure no matter how you approach it, and it’s proof positive that a game can be wildly inconsistent yet remain a great experience." Inside -- 8/10 "This is a beautiful, haunting, and memorable game, a worthy follow-up to Limbo. Its puzzles, although rarely difficult, are engaging complements to the story. The real achievement of this game, though, is the way that it crafts its narrative: detailed environments convey the bizarre world that you travel through; introspective moments are filled with minimalist sound design and just the barest touches of music; and the things you must do to complete your journey force you to confront the realities of humanity, freedom, and existence."
  2. Soulcalibur VI Producer Says The Witcher Is The Best Game Featuring Middle-Age Style World The Witcher fans were very happy to learn a few weeks ago that Geralt, the beloved main character of the stories written by Andrzej Sapkwoski and the games made by CD Projekt RED, would make a guest appearance in Bandai Namco’s upcoming fighting game Soulcalibur VI. He’ll also have his own stage of Kaer Morhen, the witcher stronghold. Interviewed by Official Xbox Magazine (issue 163, May 2018) Soulcalibur VI producer Motohiro Okubo praised CD Projekt RED and their games based on The Witcher. "We have not felt pressure, but more so a sense of mission. There are many fans of Witcher and it’s the best game featuring a Middle Age-style world. It’s just natural for gamers to think ‘I’d like Geralt to fight in a weapon action game.’ We have to meet their expectation." Marcin Momot, Community Coordinator at CDPR, explained how the collaboration came to be. "The Soulcalibur series is known for featuring awesome guest characters, it’s one of the series’ staples. As a fan myself, and someone who’s involved with The Witcher games, I always thought Geralt would be an awesome addition to Soulcalibur’s fighter roster. And then Bandai Namco reached out with the idea – we worked together on previous Witcher games – of having Geralt in Soulcalibur VI, which, at the time, wasn’t announced yet. We have a lot of fans of the Soulcalibur series in the studio, myself included – it was a great opportunity for folks on the team to contribute to something they’re passionate about. Most importantly, we thought this is something that The Witcher community would really enjoy." The folks at CD Projekt RED worked extensively to make sure that Geralt would be properly implemented in Soulcalibur VI with his signature fighting style and move set. Animation Director Sebastian Kalemba Our role was making sure that the Geralt in Soulcalibur VI moves, feels and – ultimately – plays like Geralt from The Witcher 3. And it’s not as simple as one might think. It’s not copy-pasting something from one game to the other. Timings, perspectives, responsiveness – these work very differently in a fighting game and in an open world RPG. Basically, in order to make this work, it boils down to having to go back to the drawing board on many things. We decided to start with a detailed brief on the character – who he is, what he’s like, why he moves the way he does and so on. Character Art Director Paweł Mielniczuk We also shared dozens of The Witcher 3 assets with creators of Soulcalibur VI as part of that briefing. We wanted artists at Bandai Namco to have ample source material to use as reference when working on Geralt’s model – his weapons, animations etc. Everything needed to be perfect. It’s the little things that sometimes make all the difference. We’ve helped with the hair, face and body – little tweaks here and there. I think they really did an outstanding job transitioning Geralt into the world of Soulcalibur. Lead Writer Borys Pugacz Muraszkiewicz Aside from providing art and assets and reviewing those, there’s more that went into the process. We worked on polishing proposed battle barks and dialogue in cutscenes, oversaw remotely the recording of Geralt’s voice for these lines, and generally acted as ‘lore keepers’ for Geralt’s appearance in Soulcalibur. I was thrilled to hear Geralt would be traveling to a new plain and embarking on an adventure there. It seems a nice extension and a fuller fleshing out of the kind of travel through time and space he did with Avallac’h for a brief spell in The Witcher 3. And from what I’ve seen, I must say that Geralt seems very much himself and not at all out of his element in this world. Kudos to the developers for the idea and its subsequent implementation. Soulcalibur VI is this year’s most anticipated fighting game. There’s no concrete release date yet, but the game will be available for PC, PlayStation 4 and Xbox One.
  3. Let’s not sugar-coat it: Microsoft has a problem with its Xbox One console, and it stems from its current roster of exclusive games… or lack thereof. Now, the tried and true first-party blockbusters have already appeared on the Xbox One – with Halo, Gears of War, and Forza all making their presence felt on the system – while new properties like Sea of Thieves and Sunset Overdrive have helped provide a unique reason for console gamers to invest in the hardware outside of its expected lineup. Still, there’s something that lacks within the library when compared to competitors’ critical darlings like The Legend of Zelda: Breath of the Wild and Horizon: Zero Dawn. Indeed, it appears as if the competition has a stranglehold on triple-A exclusive games, and in that light, Xbox’s titles are lacking when placed head-to-head against the barrage of titles coming from Nintendo and Sony Interactive Entertainment. Admittedly, games like Sea of Thieves and PlayerUnknown’s Battlegrounds have managed to garner significant player counts within their first few weeks of availability, and that’s great news for the firm. But the long-term appeal of these games remains to be seen, and the initial quality is far removed from that of the immediate competition’s. That’s not to say that the publisher is without exclusive titles, with the likes of Crackdown 3 and State of Decay 2 being the two known exclusives arriving in 2018, but when stacked up against Sony’s God of War and Nintendo’s Super Smash Bros. the choice of which console to purchase likely won’t lean in the Xbox One’s favor. This is a subjective take to be sure, but there’s truth in recognizing the popularity and raw sales numbers from each of the franchises included; at the end of the day Smash and God of War are just bigger names. Still, Microsoft’s Xbox team appears to know where its brand is currently lacking, and they’re beginning to get back on the right track, if recent promises are anything to go on. According to recent rumors and reports, Microsoft-owned properties like Fable and Perfect Dark are set to be resurrected in the near future – the former by Forza Horizon series developer Playground Games and the latter with help from Gears of War 4 studio The Coalition. Plus, there are also rumors that Forza Horizon 4 will also debut this year. Provided all this information is true, these games are a good start for Xbox as it begins taking advantage of the I.P. currently at its disposal, but it’ll take more than a few games down the road. Fortunately, Phil Spencer (Executive Vice President of Gaming at Microsoft) knows this all too well and is in the midst of turning things around. As Bloomberg reports, Spencer claims that the focus moving forward for Microsoft will be in software as it will begin to either create new studios or purchase them. He said: “We need to grow, and I look forward to doing that. Our ability to go create content has to be one of our strengths. We haven’t always invested at the same level. We’ve gone through ups and downs in the investment.” Furthermore, Spencer indicated on Major Nelson’s podcast that there are going to be some “positive changes” at this year’s E3, presumably meaning that they are truly starting to turn things around with regard to first-party content. There’s promise in this move for the company, as it increases the quality and capabilities of its first-party arsenal. Whether that means extra polish for games like Halo 6, development of brand new intellectual properties, or resurrecting forgotten favorites like Banjo-Kazooie, the development power will soon be there for all of these plans take root. The only issue with this strategy is that building studios and acquiring others takes time, and there’s a strong likelihood that these plans will take years to come to fruition if Microsoft is only just acting on them. Knowing this now, it’s hard not to feel as if the closure of Lionhead Studios and the cancellation of Platinum Games’ Scalebound were done so with this plan in mind as Microsoft rearranged its assets, but there’s no denying the immediate disappointment of it all for fans. The now cancelled Fable Legends and Scalebound could have acted as wonderful stopgaps during the wait for bigger titles. Instead, fans are left with a library that feels noticeably lighter in quality and quantity when compared to the current and impending lineup of PS4 titles. In some ways, even the Nintendo Switch has already delivered more promise in just over a year on the market than Microsoft has delivered with its Xbox One thus far. And what makes the wait for more first-party titles all the more troublesome is that Microsoft just released the Xbox One X – the most powerful video game console ever created – and they should be leveraging all that power by making Xbox One X exclusive games. On that note, one thing to keep in mind is that, because of those aforementioned cancellations and delays, Microsoft may be waiting to announce any new titles until they are sure those games will hit store shelves in a reasonable amount of time. Granted, they are doing exceptional work with Xbox Play Anywhere and Xbox Backwards Compatibility, but those aren’t enough when gaming is about looking to the future as much as it is about preserving the past. Let’s just hope that gamers aren’t left waiting too long for new, truly worthwhile content.
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