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Nergal

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Everything posted by Nergal

  1. Hey, welcome to Invitehawk.
  2. Hey, welcome to Invitehawk.
  3. Hey, welcome to Invitehawk.
  4. Hey, welcome to Invitehawk.
  5. Hey, welcome to Invitehawk.
  6. Hey, welcome to Invitehawk.
  7. World of Warcraft announced its Battle for Azeroth expansion over the weekend, marking the first major expansion since Legion in August 2016. The massively multiplayer online role-playing game will test players’ resolve as they champion their faction’s cause in a devastating new war. In the Battle of Azeroth expansion, players will be able to explore two fabled kingdoms. As a champion of the Horde, travel to the Zandalar empire to persuade the trolls to lend their naval might. As a defender of the Alliance, venture to the seafaring kingdom of Kul Tiras, home of Jaina Proudmoore, and rally its inhabitants to fight for your cause. Players can also recruit allied races to help strengthen their factions, scour Azeroth’s uncharted islands and conquer an ever-changing array of enemies and objectives, infuse armor with Titanic Might, instantly boost to level 110 and battle up to 120. Developers Daniel Stahl and Morgan Day spoke with us at PAX East about the longevity of World of Warcraft as it nears its fifteenth anniversary and how important community and engaging with the players is with the game. “An expansion is a great time to jump back in or jump in for the first time,” Stahl said. With level boosting, a player doesn’t have to sit through over a dozen of years of content that they might have missed, keeping new and returning players in the present loop. “We might not have thought about that twelve years ago, but it’s important now.” “We want to provide frequent updates with satisfying content for our players to consume at a great rate,” Day added.. “With Legion, we were just trying to follow that through. Even though it’s two years apart, it’s the smallest window of time between a patch and an expansion release.” World of Warcraft remains one of the most popular games and is an example of how interaction and story can remain fresh and new, keeping people interested while also inspiring new players to jump in. It’s been one of the bridges in the evolution of games in the last decade. Much of that is because of the players themselves. “This virtual world has been around for a while,” Stahl said. “There’s a mutual respect that happens where the dev team will come out with new features and stories and its fed by this very excited fan base and players. We’re about to release a new expansion, and this isn’t just marketing, this is us engaging with our players and seeing how they’re interacting with our stories. We look at the forums, we look at the feedback and we ask, does this feel right?” The Battle of Azeroth expansion will be available for World of Warcraft players August 14, 2018.
  8. This latest patch brings you a load of new content and probably several hours of shooting joy. There is a new boss - the "Sägewerksvorsteher." He is the chief of the regional forest clearance department. And he is not happy to see that S.I.R. is killing all his workers. So be prepared for an assault! Of course, there has been quite a lot of bug fixes and tweaks. Further balancing and little improvements here and there. Below you find the complete patch notes. Scrapyard Patch (0.4.0) Added second level! New biotope scrapyard, with 12 new maps, new mechanics and new encounters added new Boss to the end of level one. The Guardian is now protecting the Scrapyard and is still your final encounter added 6 new difficulty settings. Only the settings civilian mode (easy), standard unit mode (normal), decorated warbot mode (hard) are unlocked. Clear a mode to unlock further difficulty modes added 2 new kinds of turrets. One has a fixed position, the other aims at the player. They both are equipped with different weapons and shooting pattern added new firetraps that deal damage and knock back added new scrap press trap in different variants added new enemy that shoots slow but strong projectiles added grenades as weapon for enemy turret; added moving platforms reworked the main menu into a dynamic background scene added logo animation on game start fixed the actor 'glide' bug when the actor was behaving like on ice Fixed a bug where the boss health bar was shown even after his death fixed, champions no longer can be target of kill events changed world generation: world is now 45000 pixel long for each first and second level changed loot spawn tables: Slightly increased amount of circuits dropped. Plasma and rocket launcher loot chance also raised a little a lot of little fixes and tweaks
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