Jump to content

iLgattopardo's Content - Page 10 - InviteHawk - Your Only Source for Free Torrent Invites

Buy, Sell, Trade or Find Free Torrent Invites for Private Torrent Trackers Such As redacted, blutopia, losslessclub, femdomcult, filelist, Chdbits, Uhdbits, empornium, iptorrents, hdbits, gazellegames, animebytes, privatehd, myspleen, torrentleech, morethantv, bibliotik, alpharatio, blady, passthepopcorn, brokenstones, pornbay, cgpeers, cinemageddon, broadcasthenet, learnbits, torrentseeds, beyondhd, cinemaz, u2.dmhy, Karagarga, PTerclub, Nyaa.si, Polishtracker etc.

iLgattopardo

Banned
  • Posts

    34
  • Joined

  • Last visited

  • Feedback

    0%
  • Points

    4,315 [ Donate ]

Posts posted by iLgattopardo

  1. Warning: SPOILERS for John Wick: Chapter 3 – Parabellum are in play. If you haven’t seen the film yet, consider this message your head start. Bookmark this story, and come back once you’ve closed the contract.

    The John Wick series is known for its spectacular stunt work, its neo-noir storytelling sensibilities and its usage of star Keanu Reeves as the ultimate angel of death. But what the series, now entering its third time at the box office with this weekend’s John Wick: Chapter 3 – Parabellum, hasn’t been known for is its happy endings.

    If anything, the ending for the first John Wick movie represents the closest thing to an upbeat curtain call, with John busting his current pet companion out of the pound. But in terms of the last two chapters, the endings have made things more complicated for John and his navigation of the underworld ruled by The High Table. With such stakes, could there ever be hope for a happy ending in John’s eventual future?

    That was one of the questions that CinemaBlend got to ask both Keanu Reeves and director Chad Stahelski during the press day for John Wick: Chapter 3 – Parabellum, and both of their answers pointed towards a similar direction. Starting with Stahelski’s answer to the question of whether or not the John Wick series is working towards a finite end feels like a good launching point, as he had the following point blank response to that question:

    Honestly, we kind of took the whole idea of the John Wickuniverse from Greek mythology, and a more fable-istic kind of telling. I don’t think John will ever really have a happy ending.

    Frankly, not only has the mythological influence on John Wick’s franchise been pretty solid, it’s set the table for that very sort of ending with each passing installment. Were the series to have been a one-and-done quest for revenge, the ending of that first film could have served as the emotionally upbeat, but still dour coda to John’s bloodlust.

     

    That being said, how many Greek myths do you know of that have a happy ending? Much like any hero worth their legend, John Wick’s enduring reputation still makes him a target to some, a valuable asset to others and a huge liability to the likes of the mythical High Table that rule the world he operates in.

    So it’s obviously going to be very hard to get John Wick out of the life he impossibly escaped from previously, and no one understands that better than the man himself, Keanu Reeves. He said as much during his turn to answer the question of where John’s fate may take him, even after John Wick: Chapter 3 – Parabellum put him through the ringer, as he provided the following thoughts:

    A happy ending? You know, I’ve never seen that one. And whenever I think about it, it doesn’t go… I mean, it either goes to dying or being alone. But I guess that happens to everybody.

    Hearing Keanu Reeves himself say that he can’t really think of an ending for John Wick that doesn’t conclude in death or isolation may sound like a bummer on the outset. Obviously death isn’t the most ideal circumstance for John, as his vengeance has been had for some time now, and the only real threat to him is an escalating set of circumstances that make it harder for him to make it through the day.

    But if you’ve read the actor’s previous thoughts on just what should happen with his action powerhouse of a character and really look into what he’s saying, there’s a chance for happiness yet. In another recent interview, Keanu Reeves mentioned that his ideal ending for John Wick’s story would, in fact, see him alive and victorious as he can still live in the memory of his beloved wife, Helen.

    That doesn’t necessarily mean that he has to be surrounded by friends in the end, as John’s survival will more than likely take out as many allies as it will enemies. Ultimately, the simplest and happiest ending for John might be to just walk away from the wreckage and settle down to a more normal life away from it all.

     

    You can watch Keanu Reeves and his John Wick: Chapter 3 – Parabellum director Chad Stahelski discuss their individual answers, in the video from our interviews below:

     

    The end point of the John Wick universe isn’t written yet, and if this weekend’s release of the third chapter has anything to say about it, that ending won’t be happening until a couple installments have come and gone. We’ll see where things go from here, but for now, you can enjoy John Wick: Chapter 3 – Parabellum at a local theater near you.

     

     

     
  2. Although it is perhaps for the best, there are sadly no real titans that can be trained to battle for our cinematic enjoyment. That means that a whole lot of people need to put in a lot of work to bring these kaiju to life on the big screen for a movie like Godzilla: King of the Monsters. One of those people is production designer Scott Chambliss, who spoke about his role on the film and the guiding principle to not screw things up, saying:

     

     

    It’s one of the interesting things for me in my career. It’s, of course, creating the environments for the story of the movie, but also I was hired to be the ringleader of the design team that we brought on to collaborate on the updating of the monsters themselves and, to me, is very exciting ... As part of a design team, none of us wanna fuck it up.

    Not wanting to fuck it up is probably a pretty good objective to have in any creative endeavor, but especially one like Godzilla: King of the Monsters, where the potential to do just that is so high. Scott Chambliss wasn’t just in charge of creating the world of the film as production designer, he also had the responsibility of shepherding the design team through the process of updating the look of the monsters.

     

    As Scott Chambliss told Forbes, updating and designing these awesome monsters that are what people pay to see was really exciting-- but it also carries with it a huge degree of responsibility. Neither he nor the rest of the design team wanted to fuck it up and that is not as easy as it sounds, as he explained:

    The challenge of trying to remain true at our core to the designs of these original monsters that people really hold dear in their hearts, but also bringing them up to date in a way that honors their past, but feels much more contemporary, not only technologically, but in terms of how monsters function in movies as characters. We focused a lot of design attention on what the environment in terms of how all the monsters are affecting it, whether they’re directly or indirectly affecting it and what, visually, their place is in [the] world and what sort of natural elements they represent.

    It’s one thing to design a new character, but another entirely to depict an iconic one that audiences have known for decades in a new way. That’s why things like the casting for the next James Bond or the design of superhero costumes are subject to such scrutiny. People have very high and specific expectations that must be met and that holds true for the monsters of Godzilla 2, some of which have existed since the 1950s.

     

    The creatures in Godzilla: King of the Monsters couldn’t look totally different than their previous iterations, because fans of the property already have basic ideas in their heads of what Mothra, Rodan and Ghidorah look like. So Ghidorah can’t have 1 head or 8 and Mothra can’t have bat wings. They need to stay true to the things that made them iconic in the first place.

    But these giant monsters had to be designed to fit within the world and aesthetic of the current iteration of the franchise and also be updated to appeal to modern sensibilities. Scott Chambliss previously spoke to CinemaBlend about this topic and how difficult it was to design Mothra for Godzilla: King of the Monsters. They wanted to make her truly feminine and graceful, but also frightening and powerful and it is quite a challenge to find the design that fits that balance.

    Therefore it wasn’t as simple as a technological facelift using current CGI technology. For Scott Chambliss, that was the needle that had to be thread with the monster designs for Godzilla: King of the Monsters.

     

    I also found it interesting that he wanted look at the monsters as characters and having visual representation of how they interact with their environment and what elements they represent. In the trailers, Mothra has this ethereal glow to her and King Ghidorah has this charged electricity around him, so perhaps those traits are a reflection of those efforts.

    Godzilla: King of the Monsters is tracking to make between $40 million and $60 million opening weekend and if the early reactions to the film are any indication, they didn’t fuck it up. Godzilla: King of the Monsters opens in theaters on May 31. Check out our 2019 Release Schedule for all of this summers biggest movies.

     
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.