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Rainbow Six Extraction MTX Reportedly Leaked By Frustrated QA Testers


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YouTuber BigfryTV has shared footage reportedly leaked by disgruntled Rainbow Six Extraction QA testers, who want the public to know about the excessive microtransactions Ubisoft has planned for the spinoff project. The French publisher is, of course, no stranger to over monetization. Such practices even plagued the likes of Assassin's Creed Odyssey at launch, forcing early adopters to either grind their way through the story or pay for boosters that moved things along at a more balanced pace.

Ubisoft's stated intention of focusing extra effort on live-service titles will, naturally, come at the expense of something else. This seemed most apparent when the publishing giant unveiled Tom Clancy's XDefiant to the chagrin of those who love Clancy-branded titles. The free-to-play first-person shooter constitutes a crossover experience, allowing factions from The Division, Ghost Recon, Rainbow Six, and Splinter Cell to go head-to-head in battles set across iconic locales in Ubisoft's Tom Clancy universe. As evidenced by the like/dislike ratio for the XDefiant reveal trailer, fans aren't happy. They may not be jumping for joy if new Rainbow Six-related leaks prove true, either.

Recently, YouTuber BigfryTV (via MP1st) shared about nine minutes of leaked Rainbow Six Extraction footage, which he was able to capture thanks to frustrated QA testers. Members of the contracted QA team have allegedly given feedback to Extraction developers that continues to go ignored, particularly regarding the game's monetization. One screen shows that 1,100 in-game credits cost $9.99 of real-world money; meanwhile, the shop menu features single Operator skins worth 1,000 credits and two-skin bundles priced at 1,200 credits. And while there are skins to earn by playing, they don't seems as high quality as their paywalled counterparts. BigfryTV calls it "atrocious" even by Ubisoft standards.

It's worth remembering that the original sources of this information are disgruntled contractors. In addition, this bit of footage could stem from an older Rainbow Six Extraction build, perhaps one that fails to properly represent the final product Ubisoft plans to ship this coming January.

But, again, the publisher does have a history of employing egregious in-game monetization models. It wouldn't come across as too surprising, then, if the next Rainbow Six entry fell prey to similar tactics. If so, it would seem, as BigfryTV puts it, that Ubisoft has yet to learn its lesson, a lesson that should've been loud and clear with the releases of AC Odyssey, The Division 2, Ghost Recon: Breakpoint, and, most recently, AC Valhalla.

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