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Open world vs linear world games - thoughts & ideas?


lisakheav
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Recently, I have noticed an anti-linear gameplay movement.

The view: If the core of the game is not an open world or a sandbox, then it must be lazy, second rate or designed for twelve year old kids.

I disagree with this idea. Linear games have the most polished gameplay and memorable experiences. Linear games can actually tell a cohesive story where you can become vested in the character(s). Sandbox games are limited to a "main quest" or a loose framework that does not amount to much.

Sure, sandbox games offer the opportunity for more "innovative" gameplay moments, but are they really better?

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The last post in this topic was made more than 14 days ago. Only post in this topic if you have something valuable to add. Irrelevant posts are not allowed and you will be warned/banned for spamming old topics.

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