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The Swapper pushed to August 5 on PlayStation platforms


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Sci-fi puzzler The Swapper will now reach PlayStation platforms August 5 in North America and August 6 in Europe, Curve Digital announced this week. The developer handling the PlayStation versions now has "extra time to polish the Vita and PS3 versions of the game, which have required extra optimization," it noted in a press release.

Originally developed by Facepalm Games, The Swapper was initially expected to arrive on PS4, PS3 and Vita in
May, then was delayed to late June. The game focuses on a gadget that allows players to create clones of themselves, swapping between each one in the exotic environment built from clay. Facepalm's original PC game arrived on Steam in May 2013, earning the developer a spot on our December list of 20 studios players should get to know.

[image: Curve Digital]

Show full PR textLONDON – 18.06.2014 – Curve Digital has announced today that the PlayStation version of the award-winning puzzle game, The Swapper, will now be released on August 5th in North America and August 6th in Europe. The original planned release date for the game was June 24th.

The games release has been pushed back to allow developer of the PlayStation versions, Curve Studios, extra time to polish the Vita and PS3 versions of the game, which have required extra optimisation.

"The Swapper is our first indie title to really push the limits of the PlayStation 3 and Vita," said Curve Digital Managing Director Jason Perkins. "We've been able to really throw the power of the PS4 at the game, but we also want to ensure that when the game comes out, it looks great and runs well at 30 FPS on hardware that, in the case of the PlayStation 3, is over seven years old."

The Swapper will be available as a Cross-Buy title on all three PlayStation platforms at launch, and players will be able to preorder the game at a discount from early July. Review codes will be available to the press in early July and press should contact Curve Digital's PR Department to request to be added to the press list for when codes are available.

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A great indie game coming to a console! We truly are living in amazing times. I wonder how they will solve the problem of reduced precision and "cursor" moving speed when switching to an analogue controller. As far as I remember some of the puzzles required really precise aiming and timing which I cannot see myself making on the controller. I wonder if they will simplify the puzzles and reduce the timing element or opt for some sort of auto lock at certain intervals or something else. In any case, it is a great game and I am happy the developers will get additional exposure and funds on a new platform :)

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