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BrennoARTS

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  1. Every year since its release in 2015, the First World War multiplayer FPS Verdunhas held an in-game event to celebrate the famed Christmas truce of 1914, when British and German troops halted hostilities at various points along the Western Front and gathered together to exchange food and gifts, swap prisoners, bury their dead, and even play a little football. On December 20, it will return again, giving players the ability to take part in snowball fights and soccer matches, send Christmas cards, and for the first time, plant a tree for charity. It was the arrival of Christmas trees on the German side of the lines that precipitated the truce, so the story goes, and this year's truce in Verdun will pay tribute to that by letting players plant their own trees in the game. Developer M2H has also pledged to donate 2500 real-world trees via Trees for All, a Dutch charity that works to combat deforestation by planting trees around the world. The trees will be planted in the fall of 2019, in the Netherlands and Uganda. The studio is hoping that players will match its efforts by planting at least 2500 trees in the game "as a show of solidarity to our planet and to help raise awareness for this cause." Those who plant a tree among the trenches will have their name carved into the "Tree log," and will also receive the 2018 Christmas Truce medal. M2H rolled out a free expansion to Verdun last week that adds a new map, weapons, a new 64-player game mode, and the Tirailleurs SĂŠnĂŠgalese. Read all about it here.
  2. The team behind ludicrous survival horror game Agony has a new action-oriented spin-off in the works. Dubbed Succubus, it follows the nominal Succubus (who appeared in Agony) as she traipses around hell getting revenge on Baphomet. This revenge will take the form of brutal hand-to-hand violence. According to a press release received by DSO Gaming, Succubus will feature combat using "weapons and pyrokinesis", an expandable skill tree, boss fights and "a system of weapons and armor that affect a player's statistics". In other words, don't expect to feel quite as disempowered as you did while playing Agony. Here's the plot breakdown, as per Youtube. "With the disappearance of the legitimate rulers of Hell, the remaining demons recognized Nimrod as their ruler, because he was the only soul who could dominate the mind of the mighty Beast. By raising his new empire from the corpses of sinners, the new king, along with his new queen Succubus, managed to control the chaos left by the former rulers. "The new title didn't fit the Succubus. The life of luxury and walking on rugs sewn from the skins of martyrs was not for her though, and so she has chosen a life in the wilderness of Hell. During her travels, the new queen meets the powerful Baphomet who, together with his army, is going to get the soul of Nimrod. Captured, maimed and betrayed by her own species, the Succubus is left with only one goal that matters – revenge!" The game has no release window as yet, but it's coming to Steam. The typically evil trailer is embedded below:
  3. The Chnano LED gloves we learned about a couple of years ago seemed like an absurd, but perhaps inevitable, evolution of the RGB lighting craze that plagues PC peripherals of all kinds. But they weren't actually suitable for gaming: As TechReport said, "The fabric was somewhat slippery against the game controller, and gamepads without rubber inserts repeatedly slipped from our hands." Typing with gloves on wasn't a great experience either. The Flashe Gaming Glove is a different sort of beast. Where the Chnanos just flashed, the Flashe promises to improve your speed and accuracy with a mouse, while simultaneously helping to prevent injuries. Performance improvement will come in large part thanks to the teflon-coated underside of the glove, which reduces friction and "means that you can finally become one with your mouse and move it faster, easier, and with more precision than ever before." That sounds like basically a wearable version of the teflon tape you can stick to the bottom of your mouse to help it glide more smoothly—which actually works quite well, if you like that very free-floating feel. (I do.) But I think it also assumes that you're moving your entire arm quite a bit, rather than just your wrist. Your mileage may vary, but personally, my arm moves very little while I'm playing games—the action is all in the wrist. The injury prevention element ties more directly into that particular part of your limb, and may be a more concrete feature of the glove, which as far as I can tell is a bit of a misnomer. It's really more of a Razer-ized brace that locks your wrist into an optimal position, keeps your arm straight, and provides left-right "rotation support" during mouse movements, which the designers emphasize is a Very Big Deal. "Never before has something similar to this been presented," they wrote in the Kickstarter campaign pitch. "Our rotation support will most likely change the way we think and operate with a computer mouse worldwide, not only in gaming, but in general computer usage." And yes, the Flashe Gaming Glove is in the midst of a Kickstarter campaign, which is already wildly successful: It's pulled in roughly $57,000 on an $11,000 goal (translated from SEK), with eight days remaining. (Take note if you're thinking of backing: The sub-$59 pledge tiers include only the Gaming Sleeve, and not the actual Gaming Glove.)
  4. Outer Wilds—not to be confused with The Outer Worlds—is a sci-fi exploration game "about curiosity, roasting marshmallows, and unraveling the mysteries of the cosmos." It won the IGF Grand Prize in 2015, raised a bunch of money, released a playable alpha, and then sort of fell off the map until earlier this year, when developer Mobius Digital announced that it had done a deal with Annapurna Interactive, the publisher of games including What Remains of Edith Finch, Gorogoa, and Donut County, and that it would be out later this year. With just 12 days left in the year, however, Mobius acknowledged today that it's not going to happen. "In order to bring you the most polished and stable version of the game possible, we will be releasing Outer Wilds in 2019," it wrote. "The next public update will be on February 1st, and we will have a lot more to share. In the meantime, we will be hard at work getting ready to launch the game." The developers said that they had just finished "a final internal playthrough of the entire game" and expressed eagerness to share it with the world, but unfortunately that excitement did not translate into an updated release date: The update says only that Outer Wilds will be out sometime next year.
  5. In an October earnings call, Electronic Arts CEO Andrew Wilson made it pretty clear that Respawn is working on not one, but two new games at present. One of those is the studio's forthcoming Star Wars shooter. The other, Tom speculated at the time, could be a new instalment in the Titanfall series. According to a bunch of job listings Respawn has posted, a new Titanfall game seems pretty bloody likely. The studio has been posting Titanfall related jobs for the better part of the year, and most of them originally appeared long after any new major Titanfall 2 content update (the last, so far as I can see, was in December 2017). Unless Respawn is preparing a doozy of an unexpected Titanfall 2 update, it's safe to say these listings relate to a new game. The most recent listing was published on December 15, and advertises for a senior technical animator to work on the Titanfall series. The earliest job opening that's still open, dates back to April. Unfortunately, none of these listings specify "Titanfall 3" or even hint at any other solid information about a forthcoming game. It's usually a non-event when a blockbuster series gets a new instalment, but Titanfall 2's launch didn't exactly set the world alight, especially as EA released it in the shadow of Battlefield 1. Respawn CEO Vince Zampella said the studio was "heavily invested" in the Titanfall universe in mid-2017.
  6. Alfonso Ribeiro, known to the world for his portrayal of Carlton Banks on The Fresh Prince of Bel-Air, has filed a lawsuit against Epic Games over its use of his signature "Carlton" dance in Fortnite. The lawsuit follows one filed earlier this month by rapper 2 Milly, who claimed that his Milly Rock dance appears in Fortnite, without credit or compensation, as the "Swipe It" emote. Ribiero's lawsuit claims that he created and first performed "The Dance," as the suit calls it, in 1991 during the "Will's Christmas Show" episode of The Fresh Prince of Bel-Air, and that it remains "distinctive, immediately recognizable, and inextricably linked to Ribeiro's identity, celebrity, and likeness." It references his performance of the dance on Dancing With the Stars (which he won, by the way, along with partner Witney Carson), during a celebrity golf tournament with Stephen Curry and Justin Timberlake, and alongside Will and Jaden Smith during a 2013 appearance on the Graham Norton Show. "The Dance has become synonymous with Ribeiro, who is unanimously credited with creating The Dance," the lawsuit states. "Ribeiro has also been interviewed several times about the creation of The Dance and how to properly perform it. Accordingly, The Dance is a part of Ribeiro’s identity and The Dance’s unique movements readily evoke a connection to Ribeiro."
  7. My Rocket League group is largely composed of hockey fans—hence our Snow Day obsession—and so we spend most matches replicating the absurd banter of NHL color commentators: Four lines banging all night. Gotta get to the dirty areas. Good things happen when you get pucks to the net. Take the hit to make the play. As in the NHL, our best exclamations come after a filthy goal, at which point our Discord icons light up with such classics as "piss on my hands!" I can't take credit for any of this—Snow Day pals Julez and Juxxt are the most prolific commentators, and started the trend—but my exclamation of "adopt me!" after Julez dismantled our opponents the other day is now canon. I have a new dad. We use NHL standards, too: "top shelf where mama keeps the cookies" (there is some debate over whether it should be cookies or something else), "an absolute laser," and Mike Lange's "shave my face with a rusty razor," as seen recently in reference to a Bryan Rust goal.
  8. Footage of what looks like a PC build of Red Dead Redemption 2 appeared on YouTube recently. If it is a fake rather than a genuine leak, it’s a pretty good one, though it also raises a couple of doubts. The video was taken down by the user, but it’s been preserved and reuploaded. Take a look below. It’s a very brief look, only 25 seconds long, and it’s out of focus, but we still get a decent look at the important stuff: the PC settings. Below the sharpness, brightness, colourblind mode and kill shots, we get what might be our first look at Red Dead Redemption 2’s graphics options. The user changes the resolution in the video, which makes it a lot more convincing, and despite being incredibly blurry, it’s still possible to make out lots of things we can tweak. It’s standard PC stuff: screen type, resolution, refresh rate, FXAA, VSync and then a bunch of quality settings. A couple of things do leap out at me and make me question the authenticity of the video, however. First of all, we don’t see anything beyond the menus, which would arguably be the easiest thing to fake, and we don’t really see enough of the graphics settings to compare it with Rockstar’s last PC port, GTA 5. One thing that’s notably missing is post-processing options. It looks like you can turn FXAA on, but there’s no sign of other anti-aliasing techniques, or things like ambient occlusion or anisotropic filtering. The missing options could be below, of course, though they often sit together, as they did in GTA 5. If this is real footage, it’s also unlikely finished. No PC version has been announced or even alluded to by Rockstar, so it’s unlikely that a build is ready to go. There’s no reason why a dev build would need a counter that shows how much VRAM you’re using, for instance, which might explain why it’s nowhere to be seen. There are a few reasons to believe a PC version is coming, whether this video is real or not. We’ve collected all of them to figure out what the chances are of Red Dead Redemption 2 coming to PC. We've also reached out to Rockstar to ask whether this footage is a fake.
  9. The third of our GOTY awards goes to Motion Twin's excellent combat-heavy sidescrolling game, Dead Cells. Check out the rest of our awards and personal picks in our GOTY hub. Phil: I'm not usually a fan of roguelikes that demand I spend time unlocking persistent skills to progress. I prefer the Spelunky method, where I don't technically need anything to complete the game, but will still throw myself against it hundreds of times, learning and improving as I go. If I'm going to die in roguelike, I prefer it be because I screwed up, not because I haven't yet unlocked the weapons and upgrades I need. Despite this, I love Dead Cells, in large part because its combat is so good. It's satisfyingly technical, forcing you to learn attack patterns and special abilities. And executing the perfectly timed strikes and dodges required to efficiently and safely progress remains fun, even after tens of hours. Its weapons keep things interesting, too, with lots of interesting quirks designed to tempt you away from your preferred loadout. Temptation, and the risks and rewards that come with it, are the key to any good roguelike.
  10. Valve has announced the final list of nominees for the 2018 Steam Awards, and has also confirmed that the Steam Winter Sale, as rumored yesterday, will begin on December 20. First things first: The shortlist! The categories for 2018 are somewhat more grounded than they have been in previous years—no trying to figure out what the hell "Mom's Spaghetti" means, for instance. Game of the Year: Playerunknown's Battlegrounds Monster Hunter: World Kingdom Come: Deliverance Hitman 2 Assassin's Creed Odyssey VR Game of the Year: The Elder Scrolls V: Skyrim VR VRChat Beat Saber Fallout 4 VR Superhot VR Labor of Love: Dota 2 Grand Theft Auto V No Man's Sky Path of Exile Stardew Valley Best Environment: The Witcher 3: Wild Hunt Subnautica Shadow of the Tomb Raider Far Cry 5 Dark Souls 3 Better with Friends: Counter-Strike: Global Offensive Tom Clancy's Rainbow Six Siege Payday 2 Dead by Daylight Overcooked! 2 Best Alternate History: Wolfenstein 2: The New Colossus Assassin's Creed Odyssey Hearts of Iron 4 Sid Meier's Civilization 6 Fallout 4 Most Fun with a Machine: Euro Truck Simulator 2 Rocket League NieR: Automata Factorio Space Engineers Best Developer: CD Projekt Red Ubisoft Bethesda Rockstar Games Digital Extremes Ltd. Square Enix Capcom Paradox Interactive Bandai Namco Entertainment Klei You will notice that the "Best Developer" category has ten nominees—twice as many as all the others. This, Valve explained, is because it was a "highly-contested category" during the nominations, and so it expanded the category (and excluded itself from it) to give all the contenders a proper shot. Valve said that voting for the 2018 Steam Awards will begin on December 20, "along with the launch of the 12th Annual Winter Sale," so there's that nailed down as well. Voting will be open until January 3, with Steam trading cards going to everyone who takes part. The winners are expected to be announced in February.
  11. Rising rates of loneliness may not be news, but the three periods when it peaks may come as a surprise: More people reported feeling moderate to severe loneliness during their late 20s, their mid-50s and their late 80s than in other life periods, according to research published Tuesday in the journal International Psychogeriatrics. The general sense of isolation was also more prevalent than the researchers expected. A full three-quarters of all study participants reported moderate to high levels of loneliness, said Dr. Dilip Jeste, senior author of the study and a professor of psychiatry and neurosciences at the University of California, San Diego. "One thing to remember is that loneliness is subjective. Loneliness does not mean being alone; loneliness does not mean not having friends," said Jeste, who is also director of UC San Diego's Center for Healthy Aging. "Loneliness is defined as 'subjective distress.' " It is the discrepancy between the social relationships you want and the social relationships you have, he said. Within the dark clouds, Jeste also found a silver lining: An inverse relationship exists between loneliness and wisdom. "In other words, people who have high levels of wisdom didn't feel lonely, and vice versa," he said. The friends we lack Dr. Vivek Murthy, former US surgeon general, says the reduced life span linked to loneliness is similar to smoking 15 cigarettes a day, Jeste noted in the study's introduction. Meanwhile, some research suggests that loneliness is common in old age, and others say it is typical in young age. "They are somewhat split, so that's what we wanted to find out," Jeste said. A total 340 San Diego County residents between the ages 27 and 101 participated in the study
  12. A system intended to reduce plastic pollution in the Pacific Ocean is not yet producing results after a couple of months at sea. The Ocean Cleanup System 001, a U-shaped floating barrier created by the organization The Ocean Cleanup, arrived in the Great Pacific Garbage Patch in October. But the system has failed to retain plastic, the organization said on Tuesday. The device is 2,000 feet long with a 10-foot skirt that hangs below it, under the water. It set sail from San Francisco in September, with the goal of cleaning half of the Great Pacific Garbage Patch in 5 years. Ocean garbage patches are formed by rotating ocean currents called "gyres" that pull marine debris (litter, fishing gear, and plastic) into one location, according to the National Oceanic and Atmospheric Administration. The are several of these patches in the ocean, including two in the Pacific. The one known as the Great Pacific Garbage Patch is located between Hawaii and California, and it's about double the size of Texas, or three times the size of California. The Ocean Cleanup's founder, Boyan Slat, told CNN earlier this year that the patch contained an estimated 1.8 trillion pieces of plastic, weighing 80,000 metric tons. Joost Dubois, head of communications at The Ocean Cleanup, told CNN in September the system was expected to be able to recover 50 tons of plastic from the ocean each year. In a news update on Tuesday, the organization said the system is concentrating the plastic, but it's not able to hold on to it. "Eventually, the only way to truly see how the system would perform was to put in the environment it has been designed for," the organization said. The organization says it is working to identify the cause. One of the possible problems is that the system is not moving fast enough. "It appears that the system occasionally travels slower than the plastic, which provides the caught plastic with the opportunity to leave the system again." The organization also said the system, which they have named Wilson, is creating an effect on the current as it interacts with water, resulting in small patches of plastic moving and accumulating around the system. The organization has also observed that the system creates waves, possibly preventing plastic from entering the mouth of the device.
  13. In Creed II, Brigitte Nielsen reprises her role of Ludmilla Drago, a Soviet gold-medal swimmer who is the ex-wife and spokeswoman to Soviet captain Ivan Drago (Dolph Lundgren). She tells The Hollywood Reporter In Studio what it was like to step back into the iconic character’s shoes. “It was so unexpected,” Nielsen said on playing Ludmilla again. “I had to pinch myself because to bring back Ludmilla Drago after 33 years is just about impossible, so I was very emotional.” Nielsen’s cameo in the film was kept under wraps from fans, making her the “happy secret” when it debuted. “The fans were ecstatic. They wanted Ludmilla there at all costs, whether it was 20 seconds, a minute, two or an hour,” she told THR. “From what I’ve heard, everybody’s super happy about it and I, obviously, am happy.” Nielsen also discussed being a part of the Marvel universe, having starred in 1985's Red Sonja, based on the Marvel comic book. “I want to scream out to everybody, ‘I am part of the Marvel universe!’ I love the Marvel characters and I want to be back.” But the actress isn’t looking to revisit her character of Red Sonja in a reboot. Instead, she has her eyes on a different role. “I see myself in another Marvel story playing the villain where I can just kick butt and just totally scare the crap out of all of you. But I’ll take anything. I feel like there’s a lot of excitement with a villain. You can go many, many places. If you’re the good person, you better be good. It’s good to be bad,” she said. Watch the video above to hear Nielsen discuss being pregnant while filming Creed II, how roles for women have changed in the film industry and more.
  14. The Mr. Robot actor will star in and produce Blackout, an eight-episode suspense story about a small-town radio DJ who must fight to protect his family and community from a coordinated attack that destroys the power grid and upends modern civilization. Blackout comes from creator and producer Scott Conroy, whose feature script Analytica was named to the 2018 Black List. QCODE, the new podcast banner of Rob Herting, Brian Kavanaugh Jones, Fred Berger and David Henning, is producing in partnership with Endeavor Audio, which launched in September to work with partners like Dick Wolf and Mass Appeal to finance, develop, produce and distribute podcasts. Malek, who is repped by WME, Brillstein Entertainment Partners, Daylight Media and Sloane Offer, is fresh off his performance as Freddie Mercury in Bohemian Rhapsody, for which he earned a Golden Globe nomination. He will reprise his role as Elliot Anderson in the fourth and final season of Mr. Robot in 2019. Endeavor Audio, led by Moses Soyoola, recently released the second season of scripted thriller Limetown and also is working with Law & Order creator Wolf on a podcast series.
  15. Aquaman director James Wan says there's no one else to blame but him if the movie fails. Starring Jason Momoa's hybrid superhero Arthur Curry, the upcoming Warner Bros. project will mark the first DC movie to come out after the franchise's more than a year hiatus following Justice League's financial disappointment. Considering the DCEU's less than ideal track record so far, the 41-year-old filmmaker is taking full responsibility if the public doesn't respond positively to the upcoming film. Set after the events of Justice League, Aquaman follows Arthur to Atlantis as he sets out to claim his place as the rightful heir of his mother, Queen Atlanna (Nicole Kidman). Standing in his way, however, is his half-brother, Orm (Patrick Wilson) who is also planning to wage war on the surface world. With the help of Mera (Amber Heard) and Vulko (Willem Dafoe), the half-human/half-Atlantean will search for the Trident of Neptune that will help him prove his worthiness to be the king of Atlantis. Speaking with The New York Times in celebration of the nearing release of Aquaman, Wan opened up about the creative process behind the movie, including how much liberty he had while working on it. While it was great having total control over the film, that also means that he has full responsibility if people, sadly, don't like it. It’s pretty crazy. For as big a movie as “Aquaman” is, I could not have had more freedom. I had all the big tools and the budget to paint on a really big canvas, but with the freedom I had on, let’s say, “Saw” or “Insidious.” So if the movie works, or doesn’t work, I have no one to blame but myself. It's no secret that some DCEU films were subjected to studio meddling, most notably Zack Snyder's Justice League. Following the ensemble film's director switch to Joss Whedon, who manned the extensive reshoots, Snyder's original narrative for the film was significantly changed - something that is still a controversial topic for his fans more than a year after the movie was released. Given this, many were worried that Wan would experience the same thing, but based on his words, he seems to have full creative control over Aquaman. The fact that the movie has very minor connections to the bigger franchise also allowed the director to focus on developing Arthur's story instead of keeping tabs on how he fits in the reality he inhabits in. For some filmmakers, having the free rein to put their own stamp on a project despite that is part of an interconnected film series is very important and Wan was granted the opportunity.
  16. According to Dwayne Johnson, Eiza GonzĂĄlez is playing a brand-new character in the Fast & Furious spinoff Hobbs and Shaw. The Fast & Furiousfranchise is still going strong 17 years after the first installment, The Fast and the Furious, hit theaters in 2001. Of course, the property's evolved a whole lot over the past decade, especially since Johnson started playing (former) Diplomatic Security Service agent Luke Hobbs. Now, the series is getting its first full-blown spinoff film. As its title implies, Hobbs and Shaw follows Hobbs and military officer-turned mercenary Deckard Shaw (Jason Statham) as the mismatched pair join forces to - what else? - save the world. The idea for the film was inspired by Johnson and Statham's onscreen chemistry during last year's The Fate of the Furiousand surrounds the duo with (for the most part) newcomers to the larger Fast & Furious franchise. That includes GonzĂĄlez as a mysterious individual known as "Madam M". Johnson, as he does on all his films and TV shows nowadays, has continued to keep fans in the loop on Hobbs and Shaw via updates to his social media accounts. His latest Instagram message (see the screenshot below) reveals the name of GonzĂĄlez's character and hints at her role in the film's storyline. It's possible Johnson's reference to Madam M's "squad of bad ass female force multipliers" means the character is part of a team of women that includes Vanessa Kirby's MI6 agent (and Deckard's sister) in the spinoff, Hattie Shaw. Alternatively, Madam M could be a criminal who works alongside Idris Elba's terrorist mercenary Brixton, in opposition to the film's namesakes and Hattie. Either way, it's good to see that Hobbs and Shaw includes a relatively diverse group of male and female cast members, much like the Fast & Furious movies before them (especially the ones released since Johnson joined the franchise in 2011's Fast Five). GonzĂĄlez, meanwhile, is busier than ever following her breakout role in last year's Edgar Wright heist thriller Baby Driver. The singer/actress plays roles in this week's Welcome to Marwen and next February's Alita: Battle Angel, and even has a role in the currently-filming Godzilla vs. Kong in addition to Hobbs and Shaw. She's also said to be circling the role of Anita in Steven Spielberg's West Side Story remake, which would give GonzĂĄlez a chance to showcase her musical talents on the big screen. Suffice it to say, she's a talented - and welcome - addition to the Fast & Furious family.
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