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If Valve won't remake Team Fortress 2, these modders will


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It's no secret that Team Fortress 2 doesn't get the love it ought to in 2021. At the ripe age of 14, ongoing updates for Valve's exceptional FPS have slowed to a crawl. The TF2 of today is essentially in maintenance mode, seeing occasional bug fixes and bot-battling updates from the presumably small crew of Valve employees still working on it.

Instead of waiting around for Valve to reinvest energy in its beloved shooter, a team of modders called Amper Software is taking the future of TF2 into its own hands. Codenamed Team Fortress: Source 2, the project aims to recreate the entirety of TF2 in Valve's updated Source 2 engine (the same one that powers Dota 2, Half-Life: Alyx, Dota Underlords, and the now-defunct Artifact).

"Our goal is to remake, improve, iterate, and create a new Team Fortress experience on Source 2 engine using s&box," reads TF:S2's development blog. "This project is a huge undertaking, we would have to consider all nitpicks of TF2 gameplay, try to rebuild every single mechanic to feel similar to the base game, but with enough dedication, I believe that we can do it!" 

So far, the project has attracted over 20 volunteers consisting of environment artists, programmers, 3D artists, and level designers. Remaking a dense class-based shooter in a new engine is a monster task, but the early results are already looking good. Here's a quick look at the Pyro in action with Source 2's fancier lighting and particle tech:

Amper has shown off recreated Scout, Sniper, Demoman, and Soldier classes in recent weeks.

Progress seems strong so far, but reading the dev blog, it's clear that TF:S2 is in an early stage of development. The team is actually developing the remake using s&box (pronounced 'sandbox'), the spiritual successor to Garry's Mod that utilizes Source 2 as its framework. The s&box tool itself is still in early development at Facepunch (the Rust studio founded by Garry "Garry's Mod" Newman), so Amper is working with incomplete tools.

According to the devs, there are a lot of elements that didn't port elegantly from Source 1 and have had to be fixed or remade, like particle effects, skyboxes, and object shading. Map porting has been a particular hurdle, according to environment artist Kaya.


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