Jump to content

New pokemon games for Ninetendo 3ds - Gaming News - InviteHawk - Your Only Source for Free Torrent Invites

Buy, Sell, Trade or Find Free Torrent Invites for Private Torrent Trackers Such As redacted, blutopia, losslessclub, femdomcult, filelist, Chdbits, Uhdbits, empornium, iptorrents, hdbits, gazellegames, animebytes, privatehd, myspleen, torrentleech, morethantv, bibliotik, alpharatio, blady, passthepopcorn, brokenstones, pornbay, cgpeers, cinemageddon, broadcasthenet, learnbits, torrentseeds, beyondhd, cinemaz, u2.dmhy, Karagarga, PTerclub, Nyaa.si, Polishtracker etc.

New pokemon games for Ninetendo 3ds


vivek1997
 Share

Recommended Posts

ike a low-level Magikarp, the Pokémon series evolves very, very slowly. Over two decades, the core concept has remained almost entirely unchanged: you run around collecting cute monsters and pitting them against each other in battle. Huge changes are rare, and common features like 3D graphics and online play weren’t even introduced until 2011. Sometimes you have to really look closely to see what’s different about a new Pokémon game.

This incremental progress isn’t necessarily a bad thing; it’s helped keep the series accessible for new players. While most ongoing game franchises pile on new features with each new release in ways that can be intimidating for newcomers, Pokémon has moved in the opposite direction. With the upcoming Pokémon Ultra Sun and Ultra Moon — enhanced versions of last year’s excellent Hawaiian-themed adventures — Nintendo has crafted the most welcoming Pokémon yet.

 

It helps that the original Sun and Moon were already very approachable games. They supported nine languages, including both simplified and traditional Chinese, and introduced a character creator where you could customize everything from skin color to hairstyles. But beyond that, the games were also tuned in a way that made them both easier to play and more fun than their predecessors.

This wasn’t the result of any big, single feature. Instead, it was a series of smaller quality-of-life tweaks that all added up to a more streamlined experience. For instance, after fighting a creature once, you’d then have a robust list of all of the attacks they’re weak against, which made subsequent bouts much easier. You also received the “experience share” — an item that makes it much easier to raise weak pokémon — right at the beginning of the game. Similarly, while many Pokémon games force you through a slog of fighting pigeons and rats early on, in Sun and Moon you were able to capture strong and recognizable monsters from the outset. Even your ever-present pokédex was more useful: this time around it was sentient, and would provide tips in case you got stuck.

 

This shift toward accessibility isn’t necessarily new for the franchise, but it has become more pronounced of late, as the blockbuster success of Pokémon Go on mobile introduced millions of new people to the series. Last month, Sun and Moon director Shigeru Ohmori told me that, following the success of Pokémon Go, he wanted to make sure the new games were “something that players can pick up if they’ve never played a main series title before.” There could very well be some big changes in store for the series, as it moves over to Nintendo’s portable / console hybrid the Switch. But for Pokémon to stay Pokémon, that welcoming spirit needs to remain in tact.

Link to comment
Share on other sites

The last post in this topic was made more than 14 days ago. Only post in this topic if you have something valuable to add. Irrelevant posts are not allowed and you will be warned/banned for spamming old topics.

Guest
This topic is now closed to further replies.
  • Customer Reviews

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.