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kara43408

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Everything posted by kara43408

  1. Welcome to the invitehawk enjoy
  2. Back in June, Valve announced that it was no longer going to police what could and couldn't appear on Steam, removing games only if they were illegal or "straight-up trolling." This, we speculated, meant that Valve would be ending its rule disallowing "pornography," and that appears to be the case. After adding new filtering tools which allow users to opt into seeing "Nudity or Sexual Content" and "Adult Only Sexual Content" on the Steam store (those are two separate categories), Valve has approved Negligee: Love Stories for release this Friday, a game which was previously held up while those tools were being developed. "I am happy to confirm Negligee: Love Stories has completed the steam review process and will be our first every 100% uncensored game on steam, no patch needed," writes the developer. Negligee's Kickstarter page includes censored images of the game's "adult" scenes, and it's clear enough what sort of game it is—though Valve still hasn't removed "pornography" from its list of disallowed media on Steam. Sexual content is hardly new to Steam. Popular mainstream games such as Mass Effect 2 and The Witcher 3 contain sex scenes, though only the most conservative would call them 'pornographic,' and censored or relatively tame visual novels have mostly been welcome. That was until Valve seemingly cracked down on such games in May, but the company rolled back the warnings, saying the games were being re-reviewed. Not long after that, Valve announced its new 'anything goes' policy. "If you're a player, we shouldn't be choosing for you what content you can or can't buy," wrote Valve. "If you're a developer, we shouldn't be choosing what content you're allowed to create. Those choices should be yours to make. Our role should be to provide systems and tools to support your efforts to make these choices for yourself, and to help you do it in a way that makes you feel comfortable." Before that happened, though, Valve wanted to develop the filters that are in place today. Navigating to Negligee: Love Stories' Steam page for the first time, I was greeted by a new warning informing me of the nature of the game. It features a description written by the developers, which all developers are encouraged to include as part of Valve's new content filtering system One point of concern is that Valve—whose history of moderation doesn't inspire a great deal of confidence—may not pay close attention to what kind of sexual content is being sold. In a recent interview, Mark Antoon, president of adult games distributor Nutaku, criticized Valve for allowing House Party onto Steam, saying that Nutaku's team rejected the game for violating its rules by depicting blackmail. Negligee itself contains "pressured sexual relationships" and "themes related to abusive marriages" according to its developer's description, though not having played it I lack context for these elements. If Valve is consistent with its new policy, it may be of some relief to devs who want to make explicit or experimental work without worrying about whether or not they can be included on PC gaming's largest platform. Developer Robert Yang, however, criticized the initial policy announcement, saying that the hands-off approach only emboldens reactionary currents among Steam users and developers, opening the door but not truly welcoming vulnerable creators. Itch.io's creator also criticized the policy. What tools Valve provides to developers to curb harassment may or may not make some difference there, though the long-term cultural effects of course remain to be seen. Proponents of the policy, including Brenda Romero and QWOP creator Bennett Foddy, have echoed Valve's view that it should act as a neutral platform. That does raise the question of whether or not Valve will truly be completely hands-off. For instance, it isn't clear yet whether or not live action video (or FMV, in videogame parlance) pornography will have a place on Steam under these new rules. Nothing about the policy seems to prevent the sale of pornographic videos wrapped in a game-like UI, and that the focus has been on anime-style games thus far is incidental. It would be an odd sight if Steam, left unfiltered, resembled Pornhub, though it hasn't been ruled out. In the coming weeks, expect more games along the lines of Negligee to be approved for sale on Steam. In the process, we'll presumably get a sense of where Valve draws its lines. The first game to be outright rejected under this new policy—that isn't an obvious scam, say—will set a major precedent. If "Nudity or Sexual Content" and "Adult Only Sexual Content" are among your interests, the option to see games tagged as such in the Steam Store can be selected in the 'Store Preferences' menu, which is reached by clicking your display name in the upper-right hand corner of the client. If you're a parent who doesn't want those tags visible, you may be best off not only keeping those boxes unchecked, but entirely blocking access to the Steam Store under the 'Family' tab in the main Steam settings.
  3. Assassin’s Creed has always had an unusual relationship with history. It’s integral to the series and every game has been rich in historical detail, whether it’s the little facts about landmarks or characters, or the famous faces that you’ll meet as an assassin. It's never been accurate, but it usually feels authentic. But the more the series has progressed, the more it’s started to feel like the Disneyland of history, throwing in celebrities with wild abandon, turning its cities into places where every historical figure of the age seems to reside. With Odyssey, Ubisoft is taking a different approach. “I remember working on Syndicate and you almost have a day-by-day account of what everybody did,” Marc-Alexis Côté, senior producer on Assassin’s Creed Odyssey told VG24/7. “And obviously you don’t have that in 400BC.” While the some of history of Ancient Greece is well documented, Ubisoft is going far back, covering a time where we have to rely on people like occasional liar and father of history, Herodotus. In many cases, he’s the only primary source that we have, and he wasn’t beyond spinning yarns and injecting mythology into his entertaining Histories. It sounds like Ubisoft is taking his lead. “If [mythological creatures] weren’t there it’d be very very sad, so rest assured that they are,” Côté said. “They’re really an intricate part of this world that we have created and have perfect explanations that will carry on in the history of the franchise as well.” And while plenty of historical figures will be making an appearance, the dearth of information we have that details what they were like as people has given Ubisoft free rein to create original characters. Let it be known, however, that there’s only one version of Socrates that I’ll accept. This isn’t really out of the blue, of course. The pieces of Eden and the First Civilisation have always crammed fantasy into Ubisoft’s historical epics, while Origins similarly dabbled in mythology and relied less on caricatures of historical figures. In Odyssey, however, it's taken further and, according to Côté, allows Ubisoft to give more agency to players. “We’ve always used the excuse, ‘History is written that way, so that’s the way it should happen’,” Côté said. “While we have found many other explanations for many other things through the power of the Animus, a game is not a movie—the minute you push up on a thumbstick you’ve made a decision to move left or right. We shouldn’t hide behind the excuse that that’s the way history happened—you’re making decisions every second you’re playing a game.” Those decisions are more apparent this time because Odyssey really leans into its RPG elements. Players will build their version of Alexios or Kassandra not just by killing things, levelling up and unlocking new weapons, but through conversations and branching dialogue, defining themselves and building relationships with other characters. It won’t be long until we’ll be able to see if this shift pays off. Assassin’s Creed Odyssey is due out on October 5.
  4. The UK is a grim, miserable place, but Forza Horizon 4 will fix that by flinging it into space in a Halo-themed event. You'll also be able to drive the stalwart Warthog, breaking all the speed limits as you hurtle through the countryside. Halo Infinite, and maybe Halo 5, is coming to PC, but why wait? You’ll get more than just Master Chief’s favourite vehicle. Look up at the sky and you’ll see the ring bending around the world, while the track is littered with little Halo touches, from crates to the much more impressive Pelican dropship that will follow you from above. Cortana will also accompany drivers as they speed around, commenting on scenery that’s rushing by, and while they turned the music down in the video below, there will also be appropriately Halo-like music.
  5. Alan Wake, a game that was structured like and inspired by TV shows, is set to become a TV show itself. If nothing else, it at least fits the format better than most games. It’s even got product placement! Peter Calloway has already signed on to be the showrunner and writer, which might be quite good news. Calloway was the executive producer for the exceptional (and exceptionally weird) Legion TV series, as well as writing a couple of episodes. His other credits include the terminally boring Under the Dome and the soapy superhero drama Cloak & Dagger. Alan Wake writer Sam Lake is involved, too, serving as executive producer. Contradiction Films’ Tomas Harlan told Variety that Lake is a “huge part” of the show and that, ultimately, it’s still “his baby”. While the game followed Alan Wake throughout, with other characters serving as obstacles or allies, the show will develop those characters and the universe itself beyond what we’ve already seen. “The story of the original game is our starting point, the seed which will grow into the bigger story we’re exploring in the show,” Lake said. “We’ll be expanding the lore of this crazy and dark universe and diving deeper into certain aspects of it than the game ever did.” It’s still extremely early days, with Contradiction planning to shop the show around next month, but some studios have already shown interest, apparently. Unfortunately, the news of a TV adaptation was not accompanied by any news of a potential sequel to the game. “At the moment, there is no news of any further Alan Wake games,” Lake said. “As before, we’re exploring these possibilities and hoping to make it happen when the time is right.”
  6. The new line of Threadripper CPUs is here, but that doesn't make the older processors any less powerful. If you want to build a high-end PC for video editing, streaming, or other intensive tasks, last year's Threadripper 1920X has dropped to $419.99 on Newegg. The 1920X is the mid-range model in AMD's original Threadripper lineup, with 12 cores and 24 threads. It has a base clock of 3.5GHz, but it's overclockable and can boost to 4.0GHz. The 1920X was originally priced at $799 when it launched last year, but by the time it was discontinued on Amazon last month, it had fallen to $522. This is a pretty great price for a 12-core processor, especially considering this will fully work with both generations of Threadripper motherboards.
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