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kardashian09

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  1. The Director's Cut DLC for Borderlands 3 adds a variety of bits and bobs, including a raid boss, a short series of side missions, and a collection of behind-the-scenes bonuses like bloopers and cut content. Among that cut content is the animatic for a cutscene that didn't make it into the finished game, presumably for reasons of budget or time. What cutscene's that? Only a funeral for one of the Borderlands 2 protagonists that would have given her a send-off frustratingly absent from the actual story, as well as making one of the most hated new characters introduced in Borderlands 3 seem far more likable. After watching the animatic above it's baffling this was cut rather than perhaps being trimmed or otherwise altered to squeeze it in. Ava's seen as the Scrappy-Doo of Borderlands by a lot of its fandom, but with this one scene she became relatable. And as well as giving Maya a goodbye rather than rushing past her death so fast it seemed suspicious, the funeral gives the rest of the cast a humanizing moment—even Krieg's there. Part of the appeal of Borderlands 2 is that what initially seems like just a goofy action-comedy full of one-liners actually lands some emotional beats once the story gets going. Seeing that Borderlands 3 could have been similar is gutting.
  2. The next Fallout 76 update is called Locked & Loaded, and it's bringing some much-requested changes to a game that's averaged itself out to a user rating of Mostly Positive on Steam. First are SPECIAL loadouts, which will let players of level 25 and up swap between two sets of stats and perk cards. To access that you'll need to visit one of the new punch card machines appearing at train stations, or craft one at your camp. On the subject of camps you'll have the option to switch between two of those as well. Only one can be active at a time, but you'll be able to activate and deactivate them from a menu. The inventory of your vending machines will be shared across both for maximum convenience. A bunch of smaller tweaks include adjustments to hit detection for melee attacks, optional aim assist for controllers, the ability to craft multiples of the same item at once, additional rewards for the treasure hunter events where you hunt down mole miners, and an expanded world activity menu on the map that'll display active events, nuke zones, nearby player vendors, and so on. Daily ops are also getting expanded, and Season 4 will begin: "Team up with Armor Ace and the Power Patrol as they square off against Commissioner Chaos and the Yukon Five during Season 4, which introduces a new Scoreboard, 100 ranks to achieve, and tons of rewards to claim along the way." Those rewards include mannequins for display outfits at your camp, weapon skins, power armor paints, and a gold toilet. No, really.
  3. Violent fantasy football series Blood Bowl has a third game coming this year, after a COVID-induced delay. Blood Bowl 3 developers Cyanide have made the call to split the marauding Greenskins into two factions for this particular take on Warhammer Fantasy's bloodsport American football. You might be familiar with Black Orcs from playing as Grimgor Ironhide in Total War: Warhammer. The schtick is the same in Blood Bowl 3, as these are Warhammer Fantasy's largest, most angry orcs. They specialize in controlling the field, with their Black Orc team members able to toss enemies around by grabbing them. They've also got Goblins, quick and best at running the ball up the field, and Black Orc goblins are tougher than other teams' goblins. Finally, there are also Trolls, who are really stupid and sometimes don't do anything. But when they really succeed, they'll do stuff like projectile vomit acid on enemies. Traditionally, the thing that'll differentiate the Black Orc team from the regular Orcs is that the Black Orcs are tougher and more armored, with a more expensive and less diverse roster of players to draw on.
  4. Here's a charming little indie: Devil Slayer - Raksasi is a top-down action roguelike that's a bit like what you'd get if you smashed together the dungeon crawling of The Binding of Isaac with the timing-based combat of a soulslike. Developer GlassesCatGames, a three-person studio out of Guangzhou, China, has put the game through the Early Access wringer over the past few years and just released it this week. Is it as good as Dark Souls and Binding of Isaac? Of course not, you goof. Those are two of the best games of the last decade. But it's pretty fun nonetheless. Those hankering for a run-based, build-based roguelike crawler will find what they're looking for here, with a slew of different characters to unlock and skills to level up. There's all kinds of fun stuff to master, with each character having a different set of weapons to learn alongside their customization and skill upgrade paths over multiple runs. Plus, it has this lady who has a large hammer and whoops butt. I like her. As of now, there's a lot to grind away at in Devil Slayer, which I appreciate at the pretty low price of $12—$9.45 on sale until April 29th. As you get better your speed of progression really cranks up. There are currently six game chapters with 150 enemy types total, and though I've only seen some of them I'm definitely going to keep playing. A seventh, epilogue chapter is in production.
  5. Exclusion zone-based survival horror game Chernobylite has been on our radar for a few years now, but its development foray in Early Access is coming to a close this July as The Farm 51 take it into a full release. It's a game about the Chernobyl incident in the vein of the STALKER series, but has the protagonist as an ex-worker at the nuclear power plant who's trying to unravel a mystery and find their beloved, who has disappeared. The game's main schtick is that it's a non-linear, exploration focused, survival horror game. Choices made in play are linked to and have consequences on story events hours later, as well as changing the Zone around you. There are multiple stories in the game, and several alternate endings along the branched paths of the main plot, which pits you against both supernatural horrors and the military trying to cover them up. It's also a crafting RPG, where you need to build a team of companions and keep them together and well-supplied in order to get what you need. These companions can die, or even turn against you, if the description is anything to go by. Chernobylite is made by The Farm 51, who also developed Get Even and World War 3. It has been in development since late 2019 and is now scheduled for a July 2021 release. You can find Chernobylite on Steam.
  6. In the lead-up to Wasteland 3 expansion The Battle of Steeltown, due on June 3, InXile Entertainment is outlining its next free update, patch 1.4.0. Part of the focus is an upgrade of the animal companion system, and that means Polly the swearing parrot will get an even fouler mouth. Beak? Whatever. Polly is getting a Demoralize ability to make use of those swears, and all your animal companions will now have a kennel to return to. If you dismiss them they'll head back to the kennel, making it easier to recruit them again. Type limits are going away as well, meaning that instead of just having one of each animal you can have multiple goats, or cats, or chickens, with icons and health bars noting which of your party members has which pet incorporated in their character portraits. On the subject of companions, bugs that meant human and robotic followers could sometimes vanish mid-game are finally being fixed, which is great. I realized Provost had gone missing deep into my own playthrough and didn't want to reload an hours-old save just to bring him back. Head over to InXile's feature preview to hear the parrot in action. There's a separate preview of the crafting system that'll be part of patch 1.4.0 as well, letting you turn scrap into gear including new weapons like the W.A.S.P. gun, which is a gun that fires wasps instead of bullets. With that and my party full of cats, the wasteland will be even wilder when I return. Here are the best Wasteland 3 character builds.
  7. It Takes Two is a co-op romantic comedy where two people are transformed into dolls by a magic book so they can work out their marital issues. It's not what you'd call a guaranteed seller, and yet it seems to have hit its mark. Hazelight Studios, developer of It Takes Two, tweeted that it "has sold over 1 million copies and is still going strong! Thank you so much for all the love you’ve shown our game, it means the world to us". Studio director Josef Fares chimed in to add, "This shows that there definitely is players that also wants to play co op only games! Thank you everyone and I hope we see more game like this". In her review of It Takes Two, Rachel Watts summed it up by saying , "It's refreshing to play a co-op game that isn't so arcade-y, and It Takes Two is one of the best story-driven multiplayer games on PC, sitting quite comfortably next to The Dark Pictures Anthology and Portal's two-player campaign. One of my favourite co-op experiences of all time is the quietly introspective Journey, and if Journey is a co-op adventure where you don't speak a single word, then It Takes Two is a co-op where you never stop talking." If it turns out It Takes Two isn't to your taste, then don't worry. Josef Fares has promised $1,000 to anyone who gets bored of it.
  8. In the last 24 hours, Titanfall 2 hit a new peak player count of 16,958 on Steam. Back at its launch on the store in June of 2020 it peaked at 13,427 players and had steadily dropped down to just a few thousand until midway through April. That leap is thanks in part to a Steam sale that saw the price drop to $7.50, but Respawn's previous shooter has also seen a resurgence in interest thanks to their current shooter, Apex Legends. The forthcoming Apex Legends Season 9 will feature a bunch of references to Titanfall 2, with which it shares a setting. A recent video introduced the forthcoming legend Kairi "Valkyrie" Imahara, a hotshot titan pilot seen taking a ride in her father's mech—her father being Viper, the boss of Titanfall 2's airship level. We've also seen more of Kuben Blisk lately, the IMC mercenary who created the Apex Games and has been a recurring character since the first Titanfall back in 2014. Meanwhile, Apex Legends is scheduled to reveal a new mode on April 26 at 8am PT, which will apparently "go beyond battle royale".
  9. Now that all mainline Yakuza games are available on PC, it's really about time Judgment made the jump. Formerly a PS4 exclusive, Judgment released for Xbox and Stadia just last week but skipped us, for some reason. It's a great standalone game set in Yakuza's Kamurucho, with all the melodrama and strangeness of a Yakuza game, only this one stars private detective Takayuki Yagami and his sidekick Masaharu Kaito. The latter is one of the best characters Ryu Ga Gotoku Studio has ever created. Anyway, Sega and aforementioned studio is currently teasing a big Judgment-related announcement for May 7 at 7am PDT. Plenty of fans have speculated that it's a Judgment sequel, which could very well be true. But maybe, just maybe, it'll be the day we hear about a PC port. Please let it be so. It has been discussed before. In 2019 producer Kazuki Hosokawa gave us reason to be optimistic. "I think the hurdles have been lowered by putting [Yakuza] on Steam," Hosokawa said. "I think that we were able to increase the player base because people who do not have PS4 can also play the games. At present, [Judgment] has not been decided yet, but it is considered as one of the options. We are in the process of considering the possibilities not only for Steam but also for other formats." If you're eager to obsessively monitor the countdown site, here it is. Or you could skip that and subscribe to the YouTube channel embedded below, which is where the announcement will happen. At the time of writing, 20 people have it open in their browser. That's dedication.
  10. Powerfully English point-and-click adventure Yorkshire Gubbins was first released in late 2017. In her review, Jay Castello said, "Despite being set in a world with slug-people, vampires who run trophy shops, and runaway robots, Yorkshire Gubbins depicts a familiar version of The North. If you're not up to date on your English regional politics, there's a stark North-South divide, and we make jokes about it to hide the very real underlying socioeconomic disparities." At the time, Yorkshire Gubbins contained a central episode called Humble Pie, in which kleptomaniac protagonist Steggy sets out on a quest to win a pie competition after retrieving her "special meat", as well as a bonus prequel, and a tutorial episode called Verb School. With a promise of future episodes on the way for free, we settled down to wait. Now, in April of 2021, a new episode has finally arrived. And it's a musical. Aye Fair Lady is a rough 30 minutes of smooth point-and-click silliness set on Mandatory Singing Day. Which is exactly what it sounds like: a day when robots fine you 20 pence if you don't sing. Steggy's not having any of it, and so your mission is to infiltrate and overcome the Mandatory Singing Day singing competition. You're going to have to steal a bunch of things and probably ruin someone's day along the way, because this is an adventure game after all. As well as this new episode, Yorkshire Gubbins has been updated with keyboard shortcuts so you don't have to click on the verbs like some kind of heathen, as well as an optional filter called Steggyvision that makes the pixel art look a bit glowy and smeary like it used to on our old TV sets. Another addition: you can start a new episode without deleting your save in the previous one. Nice. Designer Charlotte Gore says that, "work will now be beginning on a brand new Gubbins episode. Progress will be slow as I have a full time job now, but I'm very confident the development is sustainable. And that's good news."
  11. This story came across my desk under the label 'big computer', the understanding being that any big chunk of silicon and cables will pique the interest of a few hardware buffs. It's certainly caught my attention, at least, not just because the UK's Met Office has teamed up with Microsoft to build a colossal supercomputer to track the weather and better understand climate change, but because it'll be powered entirely by renewable energy. The Met Office, the agency in charge of all the UK's meteorological needs, says the new supercomputer will deliver more accurate weather models and scenarios, aid projections and forecasts, and help the agency monitor and anticipate extreme weather caused by climate change. There's at least £1.2bn being chucked at the project, which will net a state-of-the-art computer with more than double the processing power of any in Britain today. The complete tech specs haven't been disclosed yet, therefore we don't know who's chips are powering the thing, but it's said to be capable of 60 petaflops of processing power. The world's fastest supercomputer, Fugaku in Japan, is capable of ~420-440 petaflops by the staple LINPACK benchmark, so assuming measurement by a similar metric, you're looking at a machine seven times slimmer than today's best. That's still mighty quick, however, and will net this supercomputer a spot in the top 25 when it arrives next year. The supercomputer will be built with help from Cray, now owned by HP Enterprise. Cray has used Nvidia, Intel, and AMD chips in past projects, so the door's open to any number of combinations of possible CPUs and GPUs from the companies most associated with gaming PC hardware. Those powerful GPUs are handy for much more than gaming, as we've felt first hand with the latest cryptocurrency mining boon. Importantly, though, this machine will operate on 100 percent renewable juice. Which feels a smart move not just for the environment but because this machine will spend a lot of its time measuring and analysing climate change. "As climate change develops and policymakers make choices about how much bigger a tidal barrier we need or where to build flood defences, your home won’t flood and you’ll think you were lucky, but you won’t be lucky, other people will have planned for you, to say, well actually, we know how big a tidal surge could get because it’s been well modelled, we understand the flood risk from more intense surface rainfall and therefore we’ve prepared in advance, so a lot of that is actually the downsides you won’t see as well as the upsides you will see," Penny Endersby, chief executive of the Met Office, says (via The Guardian)—presumably without taking a breath. So a big computer, yes, but also a very useful and resourceful one.
  12. It's been nearly two years since Asus first announced its ROG Strix XG43UQ, a 43-inch display with a 4K resolution, fast 144Hz refresh rate, and HDMI 2.1 connectivity. The spec sheet checks a bunch of desirable boxes, and we'll finally get to see how it actually performs when it begins shipping next month. In no uncertain terms, Asus says the XG43UQ will finally be available in May (via TechPowerUp). Barring a last minute delay, the XG43UQ figures to be the first HDMI 2.1 display to actually ship out to customers, beating Eve (Spectrum) and Gigabyte (Aorus FV43U) to the punch. What's the big deal with HDMI 2.1, anyway? Well, one of the upgrades over HDMI 2.0 is a massive increase in bandwidth to 48Gbps, up from 18Gbps, or up to 128Gbps with compression. The added bandwidth is capable of supporting up to a 10K resolution at 120Hz, with compression. We're a long way from 10K gaming being anything close to the norm, though more tantalizing is support for 4K HDR content at up to 120Hz, with full 4:4:4 color. That means no need to implement chroma subsampling, which can degrade the image quality. It also means console gamers, on the PlayStation 5 and Xbox Series X, can get in on the gaming monitor fun rather than having to rely on TVs. With HDMI 2.1 support the latest consoles can deliver 4K at 120Hz in supported games, something they can't do with standard HDMI 2.0 panels. It's not just about higher resolutions and refresh rates, though. HDMI 2.1 supports a handful of nifty features, like dynamic HDR, which adjusts the image on a scene-by-scene or frame-by-frame basis. For gaming, HDMI 2.1 implements a few goodies, including an auto low latency mode that can switch a display's Game mode on and off by itself, variable refresh rate support, and a feature called Quick Frame Transport that is aimed at reducing display latency. The latest graphics cards from AMD (Radeon RX 6000 series) and Nvidia (GeForce RTX 30 series) as well as the Xbox Series X/S and PlayStation 5 all support HDMI 2.1. You do also need an HDMI 2.1 cable, to take advantage of the specification. Outside of HDMI 2.1, the XG43UQ is a FreeSync Premium Pro monitor that is DisplayHDR 1000 certified, with a eye-searing peak brightness of 1,000 nits to do HDR content justice. It also boasts a 1ms response time (MPRT) and a high color gamut (90 percent and 125 percent coverage of the DCI-P3 and sRGB color spaces, respectively). It looks like the 43-inch Asus will be the first HDMI 2.1 monitor to actually ship, with delays reportedly blighting manufacturers in their hopes to get them out around the console launch in 2020. The Eve Spectrum, the crowd-specced gaming monitor, was hoping to be the first, but it's not set to arrive until late May/early June. Though it has recently published video of the Spectrum actually running via HDMI 2.1. While this lovely looking Asus monitor will ship next month, the company has not said how much it will cost. We already have an idea, though—it's been available to preorder at OverclockersUK for £1,349 since March. That works out to around $1,873 in US currency, and while pricing is likely to vary by region, it's not going to be cheap. It will be the first HDMI 2.1 to actually ship, though.
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  15. Dave Bautista may look like an action star, but he wanted to star in Army of the Dead to work with Zack Snyder and flex his dramatic acting chops. We talked about this and so much more when Screen Rant visited the set of Army of the Dead in October 2019 and had a chance to sit down with Bautista to discuss the zombie heist movie, his career ambitions, and even a little bit of Marvel. Zack Snyder's return to the zombie genre is making a lot of waves with the inclusion of faster, smarter zombies with an Area 51 origin, the zombie/heist mashup, the Las Vegas setting, and the diverse cast. Playing the role of Scott, Dave Bautista heads up a team of zombie killers hired to enter the Vegas quarantine zone to recover money for the owner of Bly Casino before it's all wiped out by a nuclear bomb. Our visit to the set revealed a lot about what to expect from Army of the Dead and with several members of the cast and crew praising Bautista's performance, we were thrilled to sit down with him to hear about his involvement in his own words. How's it Going? I'm so tired. I'm sticky. I don't usually smell like that, but I’ve been wearing this s*** for 2 months. It's not the stuff, it's my gear that I have on top of this to fit everything. It's just funky. How are you? It’s gross, right? It’s dusty. Dirty. It’s Always like this, too. It didn't, it just happened. It's not something we did. It's always like this. The casino shut down, did you guys know that? It’s outstanding. Is that super helpful? To have a location like this? I guess. I would just as soon have stayed in Albuquerque. I like the desert. I like the heat. Everyone else was melting out there. I was in heaven. I would rather stay there. What's the experience been like, doing a Zack Snyder zombie film? Let's just shorten that to say a Zack Snyder film. That's why I signed up for this. Because I wanted to work with Zack. Originally Zack and I had been working on another project I've been trying to get done for the last three years. And it just, for one reason or another, never materialized. And so Zack called me up one day and said… Cuz I knew this film was happening and I talked to him. We're both in CAA, so I had it thrown my way a couple different times and I thought it sounded cool, but it's not just what I thought I was going to be working with Zack on. Anyway, they were doing casting and he called me and said he had written another part they wanted to do and I said okay, I’ll look at the part and I said “can I see the Vanderhoe part” and when it came to casting he said he was trying to think who is Scott was and he said Dave is not Van, David Scott. So he called me up and he said he had talked to Netflix already and made sure they approved and he called and offered me the part. And I took it, but that was why. Because I wanted to work with Zack. I wanted to work with him for years. And it's really just so I can steal all of his s***. I want to steal the stuff. I want to watch him work. It’s just that visually he's great. He's a visual master. I wanted to get in and learn from him and steal his stuff so I can go on and direct my films and take credit for his work. I steal his stuff and then my films look like his films. What were some of the things you ended up learning from him? Just kind of camera tricks. I also like that he's very much - I only know this from watching this documentary - but Spielberg was one of those guys who visually was looking around and he'd see something and he'd say “let's shoot it let's shoot it!” And Zack is very much that way because we're shooting all of this stuff, most with natural lighting. They only stick a couple tube lights in here and there and very sparingly but most of it's all natural light. So most of the time he's catching things on the fly. It's weird because it's one of those things where our schedule is constantly changing because of that. It's one of those things you kind of want to be flexible because you want to be a part of that, but also sometimes you can be a little frustrated, but you do what you got to do. It's nice to know what you're doing and when you're doing it, and kind of prepare a little bit better. So it's one of those things you’re just doing a lot of things on the fly and some of those things, especially when you're in the desert and everything is changing in the lights were changing and you go on to something else and you come back the next day it's a little frustrating sometimes. That and also the way, a lot of his focus tricks are really really unusual. Really unusual. But it made for a really interesting look. An interesting look on the characters, but also a really interesting look on the background. So a lot of times it's because the way he shooting the background will almost become one of the characters and it feels like it's another person. It feels like it's alive. So learn little tricks in there. It's interesting. It's an artistic way to look at zombie films. It's different. Is that stuff that keeps everyone clued in on, or you specifically trying to shadow? Oh no, I'm totally looking over his shoulder. Haha. No, I think he's very open if you talk to him about it, but I think sometimes he's just making it up as he goes, too. It's an artistic thing. That's what's great about it. I like that he’s picking up the camera and being an artist. Sometimes I think he can even lose sight of the performance because he's so focused on the visuals cuz he's creating things visually. So it's a really interesting process. Cuz we've, the actors, we've really kind of relied on each other every once and a while. Because I think Zack sometimes gets so focused on what he's shooting that we're, you know, as performers were concerned about our performances. When I look into the camera and we're not seeing the big picture, we're just seeing our performances, and sometimes Zack is so focused on everything else that once in a while we relied on each other for performances. With Scott, there's obviously a father-daughter story. I guess it's a little unusual for a big crazy zombie film. There's so many different things in this film. There's so many different layers to this film. There's a lot of relationship things. It’s a lot of heartbreak, but also, this film is a lot more political than people think it is. I'll just spell it out right now. I don't know if you guys are watching the news playing on the monitors over there. It's very political. And it makes it relevant. I think most people just see it as a zombie heist and that's what it is, but some people who pick it apart will find some political relevance to it as well. From your perspective, has there been more freedom to explore that angle with this being a Netflix movie as opposed to a big studio project? No, it feels like a big Studio project to me. I think there's been a lot of flexibility as far as performance for what I think, you know, I sat down with Zack a few times where I kind of disagreed with what was in the script and he's explained to me why he thought strongly that it be some ways was and at the end of the day he's the director and I have to agree with them. But there has been a few things where I thought to me it could have gone different routes and I think he's got a vision in his head and a message in his head and he's the boss. I remember, this is a long time ago, but I was watching you on TV and Eddie Guerrero called you “Bautista” instead of “Batista,” and that meant a lot to me. I think I made a lot of Filipinos across the country. To Filipino Americans now you're Dave Bautista all the time and starring in the biggest movies on the planet. What does it mean to you to kind of be our guy, kind of the first one to do it on this level? It's weird. So funny you should say that because I've been getting ready, I have my ink guy on my calendar, I have two Philippines flags right now, but I’m getting ready to get the stars front-and-center really big on my chest. It speaks to where my pride is as far as being a Filipino. I'm half Filipino, but I grew up with my father's side of the family and that’s the blood I know. I've never been embraced like I was when I went to the Philippines. Filipinos have embraced me and that means a lot to me because I want to be embraced and I want to represent something. I want to inspire people. So it means a lot to me. Sometimes I lose track of that but every once in a while I'm reminded. You've been lucky to work with some great directors and filmmakers. Is that what's driving your decisions is most of the time? I don't know if it's driving my decisions, but I think it's definitely by choice. It's weird. Zoe Saldana, early in my career, She said to be picky and very careful about the directors that I work with that's always been in the back of my head. I have a list of directors I want to work with and some that aren't on my list but when they come my way the first thing I do is I want to know what they've done and see what they've done and I go back and watch it and see how they direct and how the performances are. Performance is a huge deal to me. And also, if they're a good storyteller I think sometimes, you know, performance is going to be great. There's a lot of films, I think the superhero films or performances are great and visually they're great, but somewhere along the line they lost track of the story and it just goes to s***. So that’s something I keep in the back of my mind, definitely. I've worked with some of the best directors in the world because I want to be a director. I want to learn. I'm a student of this. You're talking about Zack sort of giving feedback as you go and letting performances go, versus I know you work with James Gunn who is also very interactive with you guys on set. How did the two of them compare as directors on set? I think that James is much more involved with our performance. I think I have a lot more flexibility with Zack. James is a control freak. Have you guys met him? Have you talked to him? He's very much a control freak. Which I don't mind, he's a great director, like he's a brilliant director and he’s a brilliant storyteller. So I'm okay to get myself over like that because I trust him. Zack just seems to be willing to give you much more freedom and flexibility and you know when he's happy with something because he'll say cut a certain way. Or he’ll just, you can see it when he doesn't. He doesn't give you a whole lot of emotion. You'll just look at him and he'll shake his head and you can tell when he's happy or something. Every once in a while I feel self-conscious. I always care about my performance, so sometimes I’ll go to ask him what he thinks and he’ll just turn to you and go “it’s perfect.” But sometimes that I've seen with James Gunn, I was giving this performance once and he was, I think, upset, not because of my performance, but he was upset with where my eyes were. He told me to pick a spot and focus on it and don't move my eyes. And also directors like Denis. Denis has a vision and doesn’t want you to stray from it, which is very helpful for me because he brought out some performances in me that I didn't think I was capable of because of his directing me to go a certain way. Like my small role in Blade Runner. I show up to do that role a certain way, and when I got there I realized it was all wrong because he had me do everything different down to the way I walked. I got so much love for that small little role and I have to give credit to him because of the way he directed me to perform. I like to find these guys who're just really good at one thing. Not good at just one thing, but passionate about certain things and just kind of draw from and learn from them. It seems like you've made some pretty calculated moves as far as the roles you've taken in your movie career and you thought about it pretty deeply and there's a lot of variety there. As far as the next few years. What are you looking to do that you haven’t done yet? Television. Yeah, I want to do a television series. I kind of want to check that box. I really want to do… there's a project I was pursuing for a long time and just struggling to get it done, so I'm looking at other projects right now, but I do want to do a television project. I think I have my bigger projects lined up. I'm not sure I'm allowed to talk about them. But I have my bigger projects lined up as well as some smaller things. I want to step back and do some independent stuff, which is also a struggle for me because I look like an action hero, which a lot of times the deep, dramatic indie films don't want to cast me. I get it, my look is distracting, but at the same time those are the performances I prefer. So hopefully more Indies. Dramatic Indies. And then a television series. Why TV? Well, there's a few different reasons. I think that TV is a really great way to learn because of the pace that they work at. I also think that... I always think this way but I wanted the build myself as an actor over the course of my career and I think that TV and putting your face out there every week build your career and it makes you a valuable name, but I also want a challenge of just moving like that and just moving like that constantly. And what you give them, because you only got a few chances to get these takes, and what do you give them is what you're stuck with. That's your performance. And that's the reason I took a role in a film called Bushwick. There were long long takes in it and that was really a challenge for me at the time because the performance I gave on that take was the performance I was stuck with and I wanted that challenge because I wanted to be better. So that's it. I want a challenge, and I want to get my face out there weekly. I want to build my career. Find a showrunner you trust in. Yeah. We're talking about one now. Which I'm very interested in, but I'm not quite sure on because it’s a six-month commitment and I'll be 51 when I do it, so it's giving up six months so it's got to make sense. Well, you look 30. Well, thank you. I have so much makeup on. You mentioned wanting to do directing. Is there a specific genre or type of film that you'd want to do? I've just always leaned towards drama. Yeah, I just like drama. I've got a couple ideas of my own I'd like to get done, but it all goes back to being valuable. If you’re a valuable name, people listen. When you walk in the room people listen. So that's all, I'm just trying to do that. I'm just trying to build myself as an actor So people will pay attention, so the studios will listen. If you make them money they are willing to listen. If you did direct, would you want to do writing as well, or collaborate? I would definitely collaborate. I'm not that person. I can give you an outline for a story, but for me to sit down and write out a whole conversation it would take forever, and I overanalyze everything and it would never be right. I would rather sit down and collaborate and give someone else a storyline and say “I want to tell this story: first act, second act, third act. I know what I want this to be. I know how I want to end it. Now that's it, write this.” I'd rather sit down with a qualified writer and someone who is educated and doing this. Someone who's already proven. That would be my preference. You mentioned that you look like an action hero. So for a movie like this, is this like, do you just show up and put on the gear and you're good to go, or do you have to do some training? I showed up on set and grabbed the gear and was good to go, haha. Because you look action-ready. Like you know what to do. Is that pretty standard? And that's what I mean. If Zack wasn't directing this film, to be honest with you, I probably wouldn't have taken it. I would have passed. I've probably passed up a hundred movies along this vein. I'd say “another action guy? I could care less.” But because Zack was directing I said “hell yes I'm there.” But yeah, I showed up and I was ready. Well, kind of building off of that, I think kind of a lost art with acting in modern times is telling a story with your body. Charlie Chaplin, Buster Keaton, Jackie Chan, but you kind of showed up to this industry being very used to telling us stories with your body. Has that been an asset to you? No, because I tried to go the other route. Because I try not to. Like, The Rock is a perfect example of someone who uses that strength. So I wanted to go against the grain and make everything much smaller. Very subtle. I make a living off of subtlety. I want that to be my strength. I want that to be what separates us. I don't want to be that big guy that walks in the room, I never wanted to be that guy. Specifically you and The Rock? No, I don't mean that as a dig on him, but you know how he is as a character. He feels very “professional wrestler” to me. Like, I don't want to be that guy. I want to be an actor. I want to ask, I want people to judge me for my acting and my subtlety. I want to take roles that require that. I don't want to be a big action guy who just says cool s*** and kills a lot of people and gets the girl. I don’t want to be that guy. I want to be the guy who makes people cry. Who makes people think. Who inspires people. I want to be a dramatic actor. I just love that. I love acting. Theo was raving about your performance in our interview with him. He said it was very unexpected. So did you get the chance to kind of flex that a little bit? I think so. Yeah, there's some pretty emotional beats in this film. I've gotten to flex a little bit. There's some cool action stuff to where I just kill zombies. Which is also cool for me too because, again, it goes back to me being the guy that they expect me to be, but also being the guy they haven't really seen me be. I haven't really done a whole lot of action stuff if you think about it. Even in the Marvel stuff I'm not really known for my action. In Marvel I'm known for saying dumb s***. You know. So, yeah, I think it's kind of cool. In the concept art there was a picture of you up with the military gear and there was also a picture of you with a white cap and an apron on. Can you talk about that? So my American dream that I've lost is I had a food truck. That was my dream. I just wanted to be my own boss and have a family and then when the zombie outbreak happened it all went to hell. So after he contains the zombie outbreak I lost everything, including my family, and I was working as a short-order cook in a crappy little burger joint. So that Taco truck from the concept art yours, then? That is my taco truck. That is my American Dream. My dream now is to have another truck or another restaurant or something and just go back to where my life was. You mentioned you wanted to direct to become a filmmaker. You were very outspoken when James Gunn was taken off of Guardians 3. Now that he's back, what's your reaction to that? Obviously I'm happy. I'm ecstatic. But also I think it's a big statement for Disney to go back on their decision. I think that's a huge statement. It’s a very political statement. Also because it's not something they needed to do. Not at that point. But they basically step back and do the right thing and I think that was a huge statement. So I’m very proud of Disney. I'm sure that wasn't easy for them because they're basically admitting and walking back they made a mistake and that it was wrong, but also what that statement says goes a long way. So hopefully that'll stop, I don't know if it'll stop, but it'll deter people from making rash decisions that way and see things and attacks like that for what they are. Because that's all it was, really. It was really political. It was a political attack. It was a rash decision. It was a bad decision. And you gave a lot of power to some really horrible people, so I think for them to go back, when they didn't have to at that point, I'm very proud. Could you scratch that TV itch by staying in the Marvel World? They've been doing a lot of Disney Plus streaming. Yeah, I was almost shocked. I almost got on my Twitter for a second and started to bash them for not making one Guardians character for TV. How does that happen? There's so many interesting characters in that world. I just don't get it. And then I thought, “you know I don't know what they have in mind. I don't know what they have planned.” I guess they took all their marquee characters and gave them shows and people were excited, so I don't want to take away from that Just because I'm bitter that nobody from our series did. And if they offered me a series I wouldn't do it. Not a chance in hell would I do a TV series playing Drax. That’s is a makeup nightmare. I would be miserable. That makeup is not fun. It's awful stuff I didn't sign up for. Doing a TV series and that makeup is not something I signed up for. Were you disappointed that Drax didn't get to take his vengeance on Thanos personally? I think everyone was. I said in an interview somewhere where I said “yeah, I think it Drax should get to kill Thanos.” And all those people said “that doesn't even make sense! How can you say that? Drax doesn't deserve to kill Thanos!” And I said “I said it because there's not a character in the Marvel universe that didn't want to kill Thanos.” Of course Drax wanted to kill Thanos. Everyone wanted to kill Thanos. So yeah, I'm a little disappointed. Because I take that whole storyline very personal. But yeah, I think every character wanted to get their hands on Thanos. But I do, I have to say, I love Josh Brolin to death. He's one of my favorite people and he's by far one of my favorite actors. I love him. He's such a brilliant actor. He's overlooked way too much.
  16. Microsoft wants more developers to utilise DirectX 12 (DX12) to the fullest. Developers want to be able to use DX12 without forcing players to upgrade Windows to the latest version. The plan: offer a new DirectX 12 Agility SDK (Software Development Kit) as a way to speed up the DirectX development process and get the latest DX12 Ultimate features in games and in the hands of players, pronto. As Microsoft program manager Jacques van Rhyn says in a blog post introducing the SDK: "what’s good for developers is good for gamers." Speeding up the adoption and rollout of the latest features in DX12 will certainly be a net gain for all involved. That's what the Agility SDK hopes to achieve. Whereas Microsoft would previously release new features for its widely-used graphics API, such as those included with the DirectX 12 Ultimate (DX12 U) update, actually getting developers to implement these features has been trickier. Developers don't want to leave players in the dust, and some players won't have the necessary Windows updates or hardware to run a game with the latest API upgrades. At least on the Windows front, the Agility SDK will help speed up the process. The SDK itself is compatible with systems on the Windows November 2019 Update and later. That's important as the DX12 U feature set was introduced and rolled out in the later May 2020 Update.
  17. A deleted scene from Frozen II hints Elsa inherited her powers from Queen Iduna. 2013’s Frozen killed off Elsa and Anna’s mother and father, King Agnarr and Queen Iduna, rather quickly. The audience wouldn’t learn much more about them or their backstory until 2019’s Frozen II, which delved further into Elsa’s icy abilities. However, a deleted flashback sequence including Iduna reveals a lot more about her and Elsa’s powers than meets the eye. In a research and development test scene released for Frozen II, a young Iduna and Agnarr are playing hide and seek in the forest; Gail the (invisible) playful spirit is also present. Gail seems to especially enjoy teasing Agnarr, who’s far more flustered by Gail’s antics than Iduna is. In fact, Iduna is fairly comfortable with Gail, remaining upright and poised when the spirit lifts her and Agnarr into the air before setting them down. She’s rather amused by Agnarr’s struggles and seems to spur Gail on as the spirit continues messing with him for fun. It’s almost as though Iduna knows exactly what Gail is planning and is communicating with the spirit on a subconscious level, whispering things silently and calling to Gail as though a pet, with the spirit complying and doing as indicated. While this scene is technically not canon, it does provide more depth to Frozen II’s story and alludes to Elsa’s powers as the Fifth Elemental Spirit being inherited from her mother. In the film, Elsa goes on a great adventure to find the source of her powers. It’s exactly what Iduna was also trying to figure out, heading to Ahtohallan to do so before she and Agnarr were swept away at sea. Frozen II also includes flashback scenes revealing Iduna was able to escape the enchanted forest and save Agnarr from the attack instigated by King Runeard of Arendelle. The deleted scene effectively expands on Iduna's story and the magic she was so clearly a part of before moving to Arendelle.
  18. Netflix’s subscriber growth has slowed substantially as the streaming boom ignited by the ongoing Covid-19 pandemic appears to be diminishing. Just over a year ago when Covid-19 forced the majority of the world into lockdowns, the extensive libraries of streaming providers became a saving grace for so many. While fears of the pandemic as well as of the economic impact on people’s incomes became entirely commonplace, streaming platforms like Netflix have enjoyed a tremendous rise in new subscribers. For months now, it’s been clear that with the closure of cinemas, streaming platforms are well and truly in a prime position to completely revolutionize the way that films are released and viewed. The popularity of services like Netflix or Disney+ has also upped the ante for subscription streaming platforms to create original content. Despite production on many new TV programs and films having been slowed by the pandemic, subscribers have been treated to several great surprises throughout this difficult time. But while Netflix appears to have grown into an invincible force during the past year, the new reality for the service is not quite as clear cut.
  19. There are currently just over 51,000 games on Steam—but it turns out that, until recently, the client was prone to crashing if you owned even half of them. An update for Steam's beta client pushed yesterday fixed a possible crash for owners with over 25,000 games in their library. As noted by the r/pcmasterrace user who spotted the patch, this could mean that someone who currently owns such a vast collection noticed the issue and reported it to Valve. Working out how many people this may even have affected is a little tricky. Steam analytics site Steamladder currently lists three people as having passed this threshold. Their public Steam profiles don't show quite as many, however, as it appears this number omits hidden games. SteamDB has its own chart of users who supposedly own over 25,000 games, using the associated badge to keep track, and reckons there's a good few hundred more. According to their SteamDB page, Steam user Sonix apparently owns a staggering 42,061 titles. Of course, it's also possible that this was just a small issue discovered by Valve's own testing, making Steam more stable for folks with ludicrous library counts. Steam is only getting bigger, with 10,263 games added in 2020 alone. Collector's libraries are only going to increase in size—and while we can debate who actually owns the most games on the platform, collectors can be fairly sure the client won't buckle under the strain anymore.
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