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PS3 vs XBox 360


J.Stash
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PS3 vs XBox 360  

61 members have voted

  1. 1. Which do you prefer?

    • Sony Playstation 3
      41
    • Microsoft XBox 360
      20


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Guest 2+2=4

Xbox has superior on-line service and games catalog, PS3 has better graphics with a couple exclusive games that are must-have. Forced to pick, I went with Xbox, but I own and play both systems.

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Guest ®Inhellitum³°°°

PS3

why

demons soul

metal gear solid 4

Heavy rain

Infamous

:lol: rules :lol:

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Guest TBoygoo15

i own an xbox 360 and I love it. I prefer both cause of the exclusives but I would probably choose a ps3 cause of the blueray reader

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Guest jimmyriddle

lots of sony fanboys lol i have all 3 systems well my wii is on ebay right now as it aint been turned on for over 12 months, i like the xbox 360 better not only for the games but for the better use of the system all i ever seem to find on the ps3 are fifa and Gt games also if you new the tech specs of both system you would know the sony fans are talking rubbish saying that the ps3 is technically better only thing ps3 has that xbox does not is the blr-ray(not needed in a games system and also not utilised by most ps3 games) and built in wifi

as for the rsx lol basically is a current gen processor which is overclocked, since it's architecture is not that different from it's predecessors (e.g the geforce 7800)

Triangle Setup

Xbox 360 - 500 Million Triangles/sec

PS3 - 250 Million Triangles/sec

Vertex Shader Processing

Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)

Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines)

Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines)

Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines)

PS3 - 1.0 Billion Vertices/sec

Filtered Texture Fetch

Xbox 360 - 8.0 Billion Texels/sec

PS3 - 12.0 Billion Texels/sec

Vertex Texture Fetch

Xbox 360 - 8.0 Billion Texels/sec

PS3 - 4.0 Billion Texels/sec

Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock)

Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)

Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)

Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)

Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)

PS3 - 16.0 Billion Pixels/sec

Pixel Shader Processing without Textures (Pixel ALU x Clock)

Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)

Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)

Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)

Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)

PS3 - 24.0 Billion Pixels/sec

Multisampled Fill Rate

Xbox 360 - 16.0 Billion Samples/sec (8 ROPS x 4 Samples x 500MHz)

PS3 - 8.0 Billion Samples/sec (8 ROPS x 2 Samples x 500MHz)

Pixel Fill Rate with 4x Multisampled Anti-Aliasing

Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 4 Samples x 500MHz / 4)

PS3 - 2.0 Billion Pixels/sec (8 ROPS x 2 Samples x 500MHz / 4)

Pixel Fill Rate without Anti-Aliasing

Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)

PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)

Frame Buffer Bandwidth

Xbox 360 - 256.0 GB/sec (dedicated for frame buffer rendering)

PS3 - 20.8 GB/sec (shared with other graphics data: textures and vertices)

PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for textures and vertices)

PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for textures and vertices)

Texture/Vertex Memory Bandwidth

Xbox 360 - 22.4 GB/sec (shared with CPU)

Xbox 360 - 14.4 GB/sec (with 8.0 GB/sec subtracted for CPU)

Xbox 360 - 12.4 GB/sec (with 10.0 GB/sec subtracted for CPU)

PS3 - 20.8 GB/sec (shared with frame buffer)

PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for frame buffer)

PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for frame buffer)

Shader Model

Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture

PS3 - Shader Model 3.0 / Discrete Shader Architecture

Xbox 360 has the advantage in most cases.

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Guest worldslaya

I prefer the PS3. It has blu-ray support, it has games like dark souls, Atelier, Ar Tonelico and the PSN is free so you can play with your friends without paying like you do with Live

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