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TheDarkKnight

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  1. Rumors that Samsung is deep in negotiations to produce 14nm CPUs for Intel swept the internet this week, but a source close to the matter has confirmed to Tom's Hardware that processors aren't on the negotiating table. Instead, the talks center around simpler devices, likely chipsets, albeit on an unspecified node. The report from the Korean outlet SE Daily claimed that Intel and Samsung were in negotiations for production of Intel's 14nm Rocket Lake processors in 2021, citing trade war pressures and Intel's production capacity constraints (amidst record demand) that led to a shortage of 14nm processors. But the report seemed dubious given the multi-year design cycles for large processors and the amount of Intel's IP that would be exposed by outsourcing. Intel currently designs its 14nm processors around specific semiconductor nodes, meaning its 14nm chips are essentially locked into a specific manufacturing process. After learning a hard lesson exacerbated by the delayed 10nm node and a resurgent AMD nipping at its heels, Intel will now design new microarchitectures to be portable between nodes. That will allow the company to move forward even if it encounters roadblocks on its path to smaller transistors. The Sunny Cove microarchitecture is the first new design that can be used on multiple nodes, but Intel has stated the new core will debut on the 10nm node. That means Samsung would have to produce 14nm wafers using Intel's process technology, which is extremely unlikely (especially given the purported use of EUV technology for the chips), or that Intel would have to undertake the significant task of redesigning its processor to work with Samsung's process, which is also unlikely given that it isn't as performant as Intel's 14nm. Intel has reportedly used third-party foundry TSMC in the past for some simpler designs, like Atom processors and chipsets. The details of those arrangements haven't been made fully public, but Intel has acknowledged using third-party foundries for several decades. The company has also expressed a willingness to use third-party foundries in the future, saying in December 2017: "In addition to expanding Intel’s own manufacturing capability, we will continue our selective use of foundries for certain technologies where it makes sense for the business. The use of foundries has been an Intel practice for nearly two decades. As we invent more products for a broader set of customers, you can expect us to be strategic about the application of Intel’s differentiated manufacturing capability and the selective use of foundries." The company also reiterated that message during its Investor Meeting last month. According to our source, Intel and Samsung are in negotiations, but the talks center on simpler designs, likely chipsets, that are far easier to outsource. That move would also make sense given Intel's move back to the 22nm node for chipsets last year due to a shortage of 14nm production capacity. Intel produces one chipset per processor, so the small chips consume a significant portion of the company's wafer output and packaging and test capacity, so offloading that production to Samsung would be a good fit. That approach also allows Intel to focus its own production capacity on high-margin products. This move would also allow Intel to sidestep the China tariffs by using Samsung's South Korea facilities. Intel already moved some packaging and test facilities to Vietnam last year, and that trend continues with its revelations last week that is has moved PCH (chipset) assembly and test from Chengdu, China to Ho Chi Minh City in Vietnam. The company also recently opened more production in Malaysia for parts it also assembles in China, signalling that any agreement with Samsung could be spurred by both Intel's current capacity shortage and sidestepping the fallout from the U.S.-China trade war.
  2. hi @andrewbakes1882 you can stream 4k 2160p with at least 2TB vampire box plan that has 8 vcpu cores
  3. Tracker Name: Ebooks-Shares Genre: e-Learning Review: Sign Up Link: https://ebooks-shares.org/account-signup.php Closing Time: N/A Additional Information: Ebooks-shares is a tracker for e-learning and general reading material.
  4. Open registration activated! 5 days, 8 hours, 1 minute, 3 seconds
  5. Counter-Strike is 20 this year, incredibly. The Half-Life mod was released way back in 1999, before being acquired by Valve, who then launched the 1.0 version in 2000. To celebrate the anniversary, you can now play an older version of the classic Dust 2 map in CS:GO. A revamped Dust 2 was released in 2017, but Valve's released a "retro version" that you can check out in the Casual Dust 2 map group. It's an enduring, popular map and almost as old as Counter-Strike itself, so it's a neat way to mark the occasion. It's so popular, in fact, that it frequently appears in other games, with fans recreating it in everything from Fortnite to Far Cry. Even if you've not played it in CS:GO or the original Counter-Strike, you might have come across it somewhere else.
  6. A new report commissioned by The Consumer Technology Association, a consumer trade organization, states that the Trump administration’s proposed tariffs on imported goods from China would raise the U.S. price of laptops and tablets by 19%. Cnet first reported on the study. According to the report, United States-based customers can expect about a $120 increase on a laptop priced at the national average - currently, $622. As a result, the report suggests, consumers will be forced to reduce their overall purchases of laptops and tablets by 35%. This is compounded by the fact that China currently accounts for over 90% of the imports of laptops and tablets into the United States. Corporations such as Microsoft and Apple face steep costs in shifting production to other countries, according to the report. It questions whether it is possible to completely move manufacturing elsewhere, given China’s output is 35 times greater than its closest competitor. President Donald Trump has proposed tariffs of up to 25% on consumer goods imported from China in an ongoing trade war that will also affect cell phones, video game consoles and toy drones. According to the report, which was released on Monday, the consumer electronics market may face climbing prices. The U.S. price of cell phones would rise 14%, while prices for video game consoles would also increase 19%. Additionally, the price of drones would jump 15%. If the tariffs go into effect, the surge in pricing looks to leave both consumers and manufacturers with a serious case of sticker shock. The Consumer Technology Association represents the U.S. consumer electronics industry with more than 2,200 members.
  7. Google Translation: Magic 5 http://kepcsaszar.hu/image?id=323260&.png Magic 5 - betting game For our magic 5 game, we are waiting for the bets you find on this link: here Deadline for submission of bets: 22.06.2019. 16 o'clock. We wish you a lot of fun and enjoyment on the site.
  8. hi @andrewbakes1882 welcome to invitehawk
  9. Sitewide Freeleech starting in 1 day, 14 hours
  10. Freeleech and 2x upload extended till June 29th 2019. Now is your chance to download all you want while fixing your shamefully low ratio
  11. hi @Boybroon2010 welcome to invitehawk
  12. hi @iLewisssHD how can you access .co domain its suspended. only the alternative domain .pw works right now
  13. Openload, one of the largest file-hosting sites on the Internet, has lost control over its main domain name. The Openload.co domain is been suspended, presumably by the registrar Tucows, and is currently marked with a serverHold status code. On top of that, Openload's official status page is unreachable as well. With millions of regular visitors, file-hosting site Openload generates more traffic than popular streaming services such as Hulu or HBO Go. While the site has plenty of legal uses it is also a thorn in the side of many copyright holders, due to the frequent appearance of pirated content. This pirate stigma most recently resulted in a mention on the US Government’s list of “Notorious Markets”. While the site has been spared from any legal action, that we know of, it suffered a major setback this week. As of a few hours ago the site’s main Openload.co domain is no longer responsive. Instead of the regular homepage featuring the browser uploader, users see an error message in their browser, explaining that the site’s IP-address can’t be found. Openload is missing The error message is the result of missing DNS entries, which is also apparent from the ‘serverHold’ status message in the domain’s Whois details. According to ICANN, the serverHold domain status is uncommon and “usually enacted during legal disputes, non-payment, or when your domain is subject to deletion.” This status is set by the domain registrar, which is Tucows in this case, and renders the domain inaccessible. serverHold It’s unclear why this this action was taken. We’ve reached out to Tucows but the company didn’t immediately reply to a request for comment. Interestingly, Malwarebytes currently blocks the Openload.co domain name because it may contain a Trojan. Whether that’s related to the broader domain issue is unknown. Openload hasn’t made any public statement on the issue, as far as we know. However, it is worth noting that the site’s official status page is unreachable as well. The status page downtime is not tied to a domain problem but appears to be server related. This isn’t the first time Openload has had a domain name suspended. The same happened in 2016, when domain registrar Namecheap presumably took action after “too many DMCA complaints.” Openload was eventually able to regain control over the domain and Namecheap publicly admitted that its legal team “was too heavy handed,” adding that Openload should be fine as long as they properly respond to DMCA notices. Openload is believed to have some backup domains. Oload.stream and Oload.life are working alternatives that serve the same content, it seems, but we were unable to confirm 100% that these are official. source: torrentfreak.com
  14. COOKING SIMULATOR IS AT ITS BEST AS A CHAOTIC PIECE OF MESSY COMEDY GAMING, BUT THE FUN DOESN'T LAST OUTSIDE OF SHORT, SHARP, BURSTS OF PLAY. Games that fall under the 'simulator' moniker can come in a broad range of styles. From the bizarre open world Goat Simulator and the abstract card game of Cultist Simulator through to the more serious tone of Microsoft Flight Simulator, gamers can find different tones depending on what they are looking for. When it's Cooking Simulator, it means throwing players off the deep end to see how they fare as a professional cook. The goal of Cooking Simulator is simple. As a chef in a kitchen, the player needs to make a variety of different dishes with degrees of complexity. This means chopping the vegetables, seasoning the dishes, and cooking thoroughly, all to a strict timeframe as hungry punters wait on their meals. Getting it right is easier said than done. Cooking Simulator misses the absolute minefield that is Surgeon Simulator, but it still relies on the gaming world's inability to truly match the complexity of cooking in a realistic manner. This isn't Cooking Mama or the cartoonish co-op fun of Overcooked, and instead Cooking Simulator finds plenty of comedy in players attempting to become celebrity chefs without the required dexterity. For starters, the recipes available are relatively straightforward, with small lists of ingredients that are easy to put together in good order. Even so, the time limits involved could find players struggling to get them created in time. The recipes become more complex as the game progresses, and players may find themselves failing to make meals to their own standards, let alone those of the customers waiting at the other side of the window. For perfectionists, this might make Cooking Simulator something of a frustrating experience, particularly in Career Mode. However, for those who want some pure fun then there's something to find here, much like with games such as Farming Simulator and Thief Simulator. When taken as a little bit of chaos, where the quality of the final product is not taken as the be-all and end-all of the experience, there's plenty of joy to be had. Instead, players will likely find their best experience by exploring just how badly things can go wrong. The kitchen can be set on fire, gas canisters can explode, food can - and will - routinely end up on the floor with plates smashed. And even here, the would-be chefs will serve it up and hope for the best. With this in mind, Cooking Simulator can find some love. Thinking that a meal has been ruined only to end up with a decent score when served is a great feeling, and it's satisfying to see the disaster scene that can be left behind after a particularly busy shift. It's a good game to throw off the shackles for, and see just how messy things can truly get when let loose with a little too much freedom. This does come with drawbacks. Cooking Simulator is great in short bursts, but if a virtual chef is looking for longer runs of play it's found wanting and quickly becomes a bit of a chore. There's only so long that level of intensity can be kept up, and when a player's patience is gone that glee found in failure doesn't last long. Cooking Simulator is therefore limited but fun while it lasts. Slicing, blending, and frying is a lot of fun, although not quite as much as causing enough trouble to make Gordon Ramsey wince. Great to pick up and play to let off some steam, but don't expect that appetite to last. Cooking Simulator is out now for PC.
  15. CADENCE OF HYRULE TAKES THE RHYTHMIC ROUGELIKE ACTION OF CRYPT OF THE NECRODANCER AND TRANSPLANTS INTO THE REALM OF HYRULE FROM THE LEGEND OF ZELDA. Cadence of Hyrule — Crypt of the NecroDancer Featuring The Legend of Zelda for the Nintendo Switch was one of the most surprising game announcements made by Nintendo in 2019. The game represents a rare instance in which Nintendo allowed another developer to handle one of its beloved first-party franchises, as Brace Yourself Games was allowed to make a spinoff title that combined the gameplay of Crypt of the NecroDancer with the characters and setting of The Legend of Zelda series. Crypt of the NecroDancer combined rhythm-based timing with roguelike dungeon crawling, as the player was intended to move their character along to the beat of the music. The enemies had their own movement patterns based around dancing and it was up to the player to choose the best course of action while following along with the music. Cadence of Hyrule uses the same style of gameplay, with the player exploring Hyrule to the tune of remixed tracks from The Legend of Zelda series and slaying the minions of Ganon to the beat of the music. The story of Cadence of Hyrule opens with Cadence (the protagonist of Crypt of the NecroDancer) arriving in Hyrule and encountering Link and Princess Zelda, who have been put into a magical sleep that Cadence needs to free them from. An evil mage/musician named Octavo has taken over Hyrule Castle and has sealed it with a magical barrier. The only thing that can break the barrier is four musical instruments which are being guarded by Octavo's four champions, who reside at the bottom of perilous dungeons. Like in Crypt of the NecroDancer, each movement the player makes in Cadence of Hyrule is to the beat of the music, which includes attacks. It might seem daunting to have to plan actions around musical beats, but there is an option to disable the rhythm aspects of the game entirely, which essentially turns Cadence of Hyrule into a turn-based Legend of Zelda game. It might seem as if this option is defeating the purpose of the game, but there is still a lot of fun to be had with Cadence of Hyrule without the musical aspects of its gameplay. The roguelike aspects of Cadence of Hyrule are out in full force and a large portion of the game is randomly generated. The overworld is generated once at the start of each playthrough, while each dungeon is newly generated each time it's visited, with the exception of boss rooms. There are three playable characters in Cadence of Hyrule - Cadence, Link, and Princess Zelda. Cadence can use shovels as part of her special attack, Link possesses a spin attack that can hit every enemy around him, and Princess Zelda has access to a long-range fireball spell and can reflect enemy projectiles with a magical protection spell. The game has a local co-op mode for multiplayer that allows two players to grab a Joy-Con each and attempt to complete the game, but there are no online multiplayer options present. The player can collect a mixture of currencies and items in Cadence of Hyrule, with rupees and temporary items (like bombs and magical scrolls) disappearing when the character dies, but diamonds and important items (like the bow and Power Glove) will remain with the player after their demise. The diamonds can be used to purchase new items at the start of each run, which makes things easier if the player's current objective is deep in enemy territory. The majority of the items that the player finds also have a limited amount of durability, which means that the player has an incentive to try out new gear that they find in dungeons, rather than relying on any single type of armor or weapon. Combat is the main focus of Cadence of Hyrule, as the player needs to balance their movements, the movements of the enemy, and their own limited supply of items in order to succeed in battle. The dungeons can get pretty hectic, as it's easy for the player to be surrounded by enemies if they are not careful. Cadence of Hyrule never feels unfair with its difficulty and the abundance of items on offer can give the player numerous solutions to different challenges. The puzzles of The Legend of Zelda series also make an appearance and there are some challenges that cannot be completed until the player finds a specific item (such as the Power Glove that can be used to move large stones), which means that certain challenges can only be faced in a specific order, regardless of the random nature of the game. The graphics and sound in Cadence of Hyrule are top notch. The aesthetic of the game closely matches that of The Legend of Zelda: The Minish Cap and it's clear that a lot of work has gone into making Cadence of Hyrule feel like an authentic Legend of Zelda title. The character and world design perfectly mesh the dancing theme of Crypt of the NecroDancer with the Hyrule that fans love. The enemies look great and the boss battles are one of the most memorable aspects of the game, even if some of them are a little too easy. The music in the game is also incredible, with a soundtrack composed of twenty-five remixed tunes from The Legend of Zelda series that the player will learn to appreciate as they try and match the beat of each song while they explore the land of Hyrule. The biggest issue with Cadence of Hyrule is one that stops it from being a must-have game and that is its length. The average player can expect to finish Cadence of Hyrule in around four to six hours, which might seem short for the players who were expecting a game on the same scale as the other titles in The Legend of Zelda series. Cadence of Hyrule might be short, but every second of the game is jam-packed with exciting gameplay and there is never a dull moment to be had in the musical episode of Hyrule. Cadence of Hyrule is worthy of being considered a true entry in The Legend of Zelda series and longtime fans of the series will love every moment of this new incarnation of Hyrule, for as long as the journey lasts. Cadence of Hyrule is available now for the Nintendo Switch.
  16. Tracker Name: TellyTorrent (Open for Application Signup) Genre: Movies Review (If Any Sign Up Link: https://tellytorrent.net/application Closing Time: N/A Additional Information: TellyTorrent is an Indian Private Torrent Tracker for Indian Movies / TV Releases.
  17. hi @bigpeat so am I it will be ground breaking the other game that is mind blowing to me recently is sekiro shadows die twice
  18. The Cyberpunk 2077 demo from E3 2019 that was shown behind closed doors will finally be going public at PAX West 2019, according to developer CD Projekt Red's global community lead Marcin Momot. Cyberpunk 2077 was a contender for the best game shown at the conference this year, with many suggesting it smoothed over some of their fears regarding the title's design direction, in particular how it would handle first-person combat after CD Projekt Red had developed such a smooth system for third-person fighting in their previous Witcher games. Cyberpunk 2077 is set in a futuristic dystopia where corporations rule the world and anti-establishment hackers attempt to usurp control from them. It's based largely on the Cyberpunk 2020 property, a tabletop game created by Mike Pondsmith. Pondsmith has been working closely with CD Projekt Red to develop the game's narrative, and recently leapt to the defense of the team in light of the Cyberpunk 2077 controversy over representations of race and gender in-game. Since then, CD Projekt Red has also attempted to address concerns from fans, going so far as to being work on including transgender options in character creation to give players even more options for representing themselves in Cyberpunk 2077. The Cyberpunk 2077 demo that was shown at this year's E3 2019 was done so away from the public eye, however, which meant that many fans simply had to trust what other's had seen in the nearly hour-long hands-off experience. According to CD Projekt Red's Marcin Momot, however, consumers won't need to wait too much longer before they get a glimpse themselves, as the game's demo will be shown at PAX West over the August 30-September 2 weekend in Seattle. Here's Momot's tweet confirming it: The Cyberpunk 2077 demo was one of the highlights of E3 2019, showcasing not only some more story involving Keanu Reeves' Cyberpunk character but also a lengthy look at combat. In particular, the hands-off experience highlighted level design and how there would be various options available to players regardless of the way they build their character. The protagonist could hack gym equipment to malfunction and injure enemies, or burst in through doors using cybernetics-enhanced strength. It all looked and played quite smooth, too, with a polish that didn't seem as though it belonged to a game that's almost a year away from release. With anticipation already building for August, which houses both Gamescom and PAX West, CD Projekt Red has staked an early claim at being the developer to watch this summer. We'll see if the studio can manage to avoid generating too much more controversy over its game in the meantime, as outside of that, Cyberpunk 2077 has few peers that can rival its size, scope, and ambition.
  19. StarCraft 2 is in a curious position right now. It's not even close to the most-viewed game on Twitch, falling well-short of its competitors like League of Legends and Dota 2. It's also not as flashy as other popular games that can skirt around the idea of tight, competitive play thanks to an electric aesthetic that draws viewers in—think Fortnite, a game that has serious esports issues but manages to draw in people based on how fun it is to watch rather than how hotly contested a ranked match might be. On the surface, StarCraft 2's niche role as a dynamic presence within the South Korean esports scene and an off-the-wall draw for tournament organizers in the west appears to be the perfect spot for it. That just isn't fair to the game, however, which has come a long way since its darker periods in the middle years of this decade. After refinements to the game's economic system that sped up gameplay significantly, more viewers began to tune in, and a funny thing happened—the statistically "better" player began to win more often. There are still underdog stories, but it felt less like a game defined by which players thrived under specific patches and then faded into the background and more like a rotating cast of the world's best winning tournaments, only occasionally being usurped by a surprise contender who carved a path of destruction to get there. In short, StarCraft 2 is a great viewing experience right now. It's narratives—the best player in the world debate, which continues to revolve primarily around Maru and Serral, has been one for the ages—and it's fast-paced strategic gameplay leave it second-to-none for breathtaking moments, provided someone's familiar with what's happening. That latter part is key, which is why it bears stating: esports fans should absolutely familiarize themselves with StarCraft 2. The learning curve isn't even that big compared to games like League of Legends, whose roster size of playable characters continues to expand. In StarCraft 2, once you understand the basics about Zerg, Protoss, and Terran, those fundamentals never really shift. That isn't to say the game doesn't have different periods of race viability and tournament metas, though, which is another big draw. Maru against the world was a common theme last year, as Maru represented Terran, a race many believed to be underpowered. Unfortunately, he was just too talented, and other Terran players had to wait for buffs in patches while Maru played circles around the other two races who were perceived to be stronger. Now, we're in a period of Protoss dominance, the likes of which hasn't been seen for nearly half a decade. The shift has allowed some underdogs to shine, like Trap, and some of the world's best to establish themselves in a defined meta—Zerg player Dark is finally solidifying himself as one of the best in 2019, largely on the back of his preparation skills letting him routinely dismantle all the Protoss players he's come across. That's the thing about StarCraft 2 that makes it such a compelling game. There's always a way through. Even in metas that feel stagnant or oppressive, some players possess the kind of magic that lets them break through all the same. While we're not advocating for suffering through periods like this patch of Protoss nigh-invulnerability for too long, it's also not as bad as it could be. It makes for some incredible viewing, watching the suddenly villainous Protoss players continue to dominate or heroes from other races rise up to steal games and hearts. It's the underdog story told ad nauseam in a setting that produces some visually electric gameplay, and it's well worth giving a look. StarCraft 2 isn't in its healthiest state right now. It doesn't need to be, either. People have been sleeping on the game for so long after its improvements that even now, without the balance that helped make 2018 a battle of the world's best two or three all year, it's still amazing viewing. It doesn't need to replace any esports—StarCraft 2 stands on its own as a unique and palatable viewing experience, one that more people need to give a shot to as it feels like competitive gaming becomes increasingly tunnel-visioned toward one or two genres.
  20. World of Warcraft's 8.2 update, named Rise of Azshara, arrives on June 25, Blizzard announced today alongside a new trailer (above). For those frustrated by Battle for Azeroth's wonky Heart of Azeroth and Azerite Armor progression systems, Rise of Azshara should be a welcome update, as it introduces massive reworks that aim to make grinding for better gear a much more enjoyable process. And that's without even mentioning that Rise of Azshara will also introduce two gorgeous new zones, a new mega-dungeon, and, eventually, a new raid. Wowhead has a great breakdown of everything coming, but this is Battle for Azeroth's second major update, and that means loads of exciting new things to discover. In addition to the two, distinct zones of Nazjatar and Mechagon that will be full of quests that push the main story forward, Rise of Azshara also adds flying for those who complete a long series of achievements, new equipment and armor—including stuff for your mounts so they can walk on water—and Heroic-difficulty Warfronts. Oh, and two new Island Expeditions too. And then, on July 9, Season 3 begins with the Azshara's Eternal Palace raid, a new Mythic+ affix, and a reset of the PVP ranking system (but with new rewards to earn too). It's a lot of exciting stuff, and even if patch 8.2 doesn't end up fixing everything that players don't like about Battle for Azeroth, it's always exciting to get some new areas to explore. Rise of Azshara launches on June 25.
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